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.vscode
Update build configurations to net5.0 paths
2021-01-19 12:13:27 +09:00
Editor
Move all ruleset editor tests to their own namespace
2020-09-25 18:51:26 +09:00
Mods
Resources
Add test coverage for taiko sample lookups
2020-07-30 21:34:57 +02:00
Skinning
Adjust test code after explosion pooling changes
2021-03-14 16:15:33 +01:00
DrawableTaikoRulesetTestScene.cs
Make height test steps work better
2020-12-13 00:30:41 +01:00
DrawableTestHit.cs
Fix kiai hit steps not working correctly
2020-12-13 00:30:41 +01:00
DrawableTestStrongHit.cs
Fix potential taiko crash on rewind
2020-09-25 19:25:58 +09:00
HitObjectApplicationTestScene.cs
Refactor hit object application scene to work reliably
2020-12-20 16:01:01 +01:00
osu.Game.Rulesets.Taiko.Tests.csproj
Revert EF Core to version 2.2
2021-03-21 11:05:15 +01:00
TaikoBeatmapConversionTest.cs
Add failing test
2021-01-12 17:49:21 +09:00
TaikoDifficultyCalculatorTest.cs
Add tests for clockrate adjusted difficulty calculations
2021-02-20 16:27:58 +11:00
TaikoLegacyModConversionTest.cs
Cover mapping fully for taiko mods
2020-11-15 15:32:02 +01:00
TestSceneBarLineApplication.cs
Refactor hit object application scene to work reliably
2020-12-20 16:01:01 +01:00
TestSceneDrumRollApplication.cs
Implement drum roll application
2020-12-20 16:26:16 +01:00
TestSceneFlyingHits.cs
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
TestSceneHitApplication.cs
Implement hit application
2020-12-20 16:26:16 +01:00
TestSceneHits.cs
Adjust test code after explosion pooling changes
2021-03-14 16:15:33 +01:00
TestSceneSampleOutput.cs
Adjust sample test to pass with pooling
2020-12-20 18:44:47 +01:00
TestSceneSwellJudgements.cs
TestSceneTaikoHitObjectSamples.cs
Add test coverage for taiko sample lookups
2020-07-30 21:34:57 +02:00
TestSceneTaikoPlayer.cs
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
2020-06-03 22:00:02 +03:00
TestSceneTaikoSuddenDeath.cs
Make perfect mod ignore all non-combo-affecting hitobjects
2020-07-21 17:04:45 +09:00