osu/osu.Game.Rulesets.Catch
2020-09-15 17:20:31 +09:00
..
Beatmaps Strongly type and expose default beatmap information icon implementations for other rulesets 2020-09-04 15:01:32 +09:00
Difficulty Move MaxCombo to base DifficultyAttributes 2020-08-28 19:16:20 +09:00
Judgements Increase HP gain of bananas 2020-07-11 20:35:58 +09:00
MathUtils Fix some weird private field names 2019-12-11 14:10:35 +09:00
Mods Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
Objects Merge branch 'master' into add-droplet-hypers 2020-08-21 13:09:16 +09:00
Properties
Replays Update naming 2020-07-22 19:53:45 +09:00
Resources/Testing/Beatmaps Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
Scoring Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
Skinning Generalise LegacyRollingCounter 2020-09-12 22:40:32 +02:00
UI Encapsulate combo display better 2020-09-12 22:40:34 +02:00
CatchInputManager.cs
CatchRuleset.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
CatchSkinComponent.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs Add support to use legacy combo fonts for the counter on legacy skins 2020-08-03 21:40:20 +03:00
osu.Game.Rulesets.Catch.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00