osu/osu.Game.Rulesets.Catch
Dean Herbert 16e60eed56 Reduce NestedHitObject enumerator overhead
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
2021-09-20 15:09:27 +09:00
..
Beatmaps Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
Difficulty Reduce NestedHitObject enumerator overhead 2021-09-20 15:09:27 +09:00
Edit Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
Judgements
MathUtils
Mods Update with keybinding changes 2021-09-16 18:26:12 +09:00
Objects Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
Properties
Replays Move catcher base size constant to Catcher. 2021-07-21 16:43:24 +09:00
Resources/Testing/Beatmaps
Scoring
Skinning Adjust scaling numbers to be closer to stable 2021-08-12 22:33:12 +02:00
UI Update with keybinding changes 2021-09-16 18:26:12 +09:00
CatchInputManager.cs
CatchRuleset.cs Add "Mirror" mod to osu!catch 2021-08-08 13:45:13 -04:00
CatchSkinComponent.cs
CatchSkinComponents.cs Add basic structure for skinning catch explosions 2021-08-11 21:23:32 +02:00
osu.Game.Rulesets.Catch.csproj