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16e60eed56
This was especially bad due to it allocating on any and every start time change, even the first (see usage in `HitObject.ctor`). |
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.. | ||
Beatmaps | ||
Difficulty | ||
Edit | ||
Judgements | ||
MathUtils | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Resources/Testing/Beatmaps | ||
Scoring | ||
Skinning | ||
UI | ||
CatchInputManager.cs | ||
CatchRuleset.cs | ||
CatchSkinComponent.cs | ||
CatchSkinComponents.cs | ||
osu.Game.Rulesets.Catch.csproj |