osu/osu.Game/Rulesets/Objects
Dean Herbert 16e60eed56 Reduce NestedHitObject enumerator overhead
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
2021-09-20 15:09:27 +09:00
..
Drawables Always initialize DHO transforms on LoadComplete 2021-08-10 16:34:38 +09:00
Legacy Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
Pooling Add xmldoc remark 2021-06-18 19:27:10 +09:00
Types Replace "offset" term in combo index documentations with "index" instead 2021-07-23 07:31:03 +03:00
BarLineGenerator.cs
HitObject.cs Reduce NestedHitObject enumerator overhead 2021-09-20 15:09:27 +09:00
HitObjectLifetimeEntry.cs Make method internal 2021-06-02 11:11:41 +09:00
HitObjectParser.cs
IBarLine.cs
PathControlPoint.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
SliderEventGenerator.cs
SliderPath.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
SliderPathExtensions.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
SyntheticHitObjectEntry.cs