mirror of
https://github.com/ppy/osu
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04e812b5ab
Nobody overrides this, and with the structure given, overriders would have to rewrite half of this code anyway. The fact that the class has 2 other overridable members (`CreateResult()`, `GetSimulatedHitResult()`) which cease to have any meaning if `SimulateAutoplay()` is overridden also contributes to taking this decision. |
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.. | ||
Configuration | ||
Difficulty | ||
Edit | ||
Filter | ||
Judgements | ||
Mods | ||
Objects | ||
Replays | ||
Scoring | ||
Timing | ||
UI | ||
AssemblyRulesetStore.cs | ||
ILegacyRuleset.cs | ||
IRulesetConfigCache.cs | ||
IRulesetInfo.cs | ||
IRulesetStore.cs | ||
RealmRulesetStore.cs | ||
Ruleset.cs | ||
RulesetConfigCache.cs | ||
RulesetInfo.cs | ||
RulesetLoadException.cs | ||
RulesetSelector.cs | ||
RulesetStore.cs |