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04e812b5ab
Nobody overrides this, and with the structure given, overriders would have to rewrite half of this code anyway. The fact that the class has 2 other overridable members (`CreateResult()`, `GetSimulatedHitResult()`) which cease to have any meaning if `SimulateAutoplay()` is overridden also contributes to taking this decision. |
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.. | ||
AccumulatingHealthProcessor.cs | ||
DrainingHealthProcessor.cs | ||
HealthProcessor.cs | ||
HitEvent.cs | ||
HitEventExtensions.cs | ||
HitResult.cs | ||
HitWindows.cs | ||
JudgementProcessor.cs | ||
ScoreProcessor.cs |