osu/osu.Game/Rulesets/Scoring
Bartłomiej Dach 04e812b5ab
Make JudgementProcessor.SimulateAutoplay() non-virtual
Nobody overrides this, and with the structure given, overriders would
have to rewrite half of this code anyway. The fact that the class has 2
other overridable members (`CreateResult()`, `GetSimulatedHitResult()`)
which cease to have any meaning if `SimulateAutoplay()` is overridden
also contributes to taking this decision.
2023-06-14 21:50:19 +02:00
..
AccumulatingHealthProcessor.cs Partial everything 2022-11-27 00:00:27 +09:00
DrainingHealthProcessor.cs Ensure drain lenience of 1.0 completly removes drain 2023-01-11 13:01:11 +09:00
HealthProcessor.cs Merge branch 'master' into decouple-mod-fails 2023-04-26 15:26:20 +09:00
HitEvent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HitEventExtensions.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HitResult.cs Adjust xmldoc 2023-05-23 18:05:10 +09:00
HitWindows.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
JudgementProcessor.cs Make JudgementProcessor.SimulateAutoplay() non-virtual 2023-06-14 21:50:19 +02:00
ScoreProcessor.cs Run updateScore on Reset for good measure 2023-06-14 01:54:57 +09:00