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04d54c40db
Fixes test failures due to not allowing to do so, therefore inverting execution order in some cases - for example, calling JoinRoom(room); LeaveRoom(); on the update thread would invert execution order due to the first being unscheduled but the second being scheduled. |
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.. | ||
IMultiplayerClient.cs | ||
IMultiplayerLoungeServer.cs | ||
IMultiplayerRoomServer.cs | ||
IMultiplayerServer.cs | ||
InvalidStateChangeException.cs | ||
InvalidStateException.cs | ||
MultiplayerClient.cs | ||
MultiplayerRoom.cs | ||
MultiplayerRoomSettings.cs | ||
MultiplayerRoomState.cs | ||
MultiplayerRoomUser.cs | ||
MultiplayerUserState.cs | ||
NotHostException.cs | ||
NotJoinedRoomException.cs | ||
StatefulMultiplayerClient.cs |