osu/osu.Game.Rulesets.Taiko.Tests
2020-12-20 18:44:47 +01:00
..
.vscode Remove --no-restore from VSCode build tasks 2020-11-16 19:22:08 +09:00
Editor Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
Mods
Resources Add test coverage for taiko sample lookups 2020-07-30 21:34:57 +02:00
Skinning Merge branch 'master' into taiko-strong-state-refactor 2020-12-14 21:44:50 +01:00
DrawableTaikoRulesetTestScene.cs Make height test steps work better 2020-12-13 00:30:41 +01:00
DrawableTestHit.cs Fix kiai hit steps not working correctly 2020-12-13 00:30:41 +01:00
DrawableTestStrongHit.cs Fix potential taiko crash on rewind 2020-09-25 19:25:58 +09:00
HitObjectApplicationTestScene.cs Refactor hit object application scene to work reliably 2020-12-20 16:01:01 +01:00
osu.Game.Rulesets.Taiko.Tests.csproj Bump Microsoft.NET.Test.Sdk from 16.7.1 to 16.8.0 2020-12-02 00:56:09 +00:00
TaikoBeatmapConversionTest.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
TaikoDifficultyCalculatorTest.cs Adjust diffcalc test case to pass 2020-09-10 20:56:55 +02:00
TaikoLegacyModConversionTest.cs Cover mapping fully for taiko mods 2020-11-15 15:32:02 +01:00
TestSceneBarLineApplication.cs Refactor hit object application scene to work reliably 2020-12-20 16:01:01 +01:00
TestSceneDrumRollApplication.cs Implement drum roll application 2020-12-20 16:26:16 +01:00
TestSceneFlyingHits.cs Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
TestSceneHitApplication.cs Implement hit application 2020-12-20 16:26:16 +01:00
TestSceneHits.cs Register bar line pool & use in drawable ruleset 2020-12-13 22:31:33 +01:00
TestSceneSampleOutput.cs Adjust sample test to pass with pooling 2020-12-20 18:44:47 +01:00
TestSceneSwellJudgements.cs
TestSceneTaikoHitObjectSamples.cs Add test coverage for taiko sample lookups 2020-07-30 21:34:57 +02:00
TestSceneTaikoPlayer.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
TestSceneTaikoSuddenDeath.cs Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00