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https://github.com/ppy/osu
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104 lines
3.0 KiB
C#
104 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestScenePerformancePointsCounter : OsuTestScene
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{
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[Cached]
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private GameplayState gameplayState;
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[Cached]
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private ScoreProcessor scoreProcessor;
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private int iteration;
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private PerformancePointsCounter counter;
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public TestScenePerformancePointsCounter()
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{
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var ruleset = CreateRuleset();
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Debug.Assert(ruleset != null);
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var beatmap = CreateWorkingBeatmap(ruleset.RulesetInfo)
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.GetPlayableBeatmap(ruleset.RulesetInfo);
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gameplayState = new GameplayState(beatmap, ruleset);
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scoreProcessor = new ScoreProcessor();
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}
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create counter", () =>
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{
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iteration = 0;
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Child = counter = new PerformancePointsCounter
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(5),
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};
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});
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}
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[Test]
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public void TestBasicCounting()
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{
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AddAssert("counter displaying zero", () => counter.Current.Value == 0);
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AddRepeatStep("Add judgement", applyOneJudgement, 10);
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AddUntilStep("counter non-zero", () => counter.Current.Value > 0);
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AddStep("Revert judgement", () =>
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{
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scoreProcessor.RevertResult(new JudgementResult(new HitObject(), new OsuJudgement()));
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});
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AddUntilStep("counter faded", () => counter.Child.Alpha < 1);
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AddStep("Add judgement", applyOneJudgement);
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AddUntilStep("counter opaque", () => counter.Child.Alpha == 1);
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}
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private void applyOneJudgement()
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{
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var scoreInfo = gameplayState.Score.ScoreInfo;
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scoreInfo.MaxCombo = iteration * 1000;
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scoreInfo.Accuracy = 1;
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scoreInfo.Statistics[HitResult.Great] = iteration * 1000;
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scoreProcessor.ApplyResult(new OsuJudgementResult(new HitObject
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{
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StartTime = iteration * 10000,
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}, new OsuJudgement())
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{
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Type = HitResult.Perfect,
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});
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iteration++;
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}
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}
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}
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