Add assert tests

This commit is contained in:
Dean Herbert 2021-10-05 17:10:24 +09:00
parent 599d82e383
commit 04538a69e4
1 changed files with 37 additions and 17 deletions

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
@ -26,6 +27,7 @@ public class TestScenePerformancePointsCounter : OsuTestScene
private ScoreProcessor scoreProcessor;
private int iteration;
private PerformancePointsCounter counter;
public TestScenePerformancePointsCounter()
{
@ -47,37 +49,55 @@ public void SetUpSteps()
{
AddStep("Create counter", () =>
{
Child = new PerformancePointsCounter
iteration = 0;
Child = counter = new PerformancePointsCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(5),
};
});
}
AddRepeatStep("Add judgement", () =>
{
var scoreInfo = gameplayState.Score.ScoreInfo;
[Test]
public void TestBasicCounting()
{
AddAssert("counter displaying zero", () => counter.Current.Value == 0);
scoreInfo.MaxCombo = iteration * 1000;
scoreInfo.Accuracy = 1;
scoreInfo.Statistics[HitResult.Great] = iteration * 1000;
AddRepeatStep("Add judgement", applyOneJudgement, 10);
scoreProcessor.ApplyResult(new OsuJudgementResult(new HitObject
{
StartTime = iteration * 10000,
}, new OsuJudgement())
{
Type = HitResult.Perfect,
});
iteration++;
}, 10);
AddUntilStep("counter non-zero", () => counter.Current.Value > 0);
AddStep("Revert judgement", () =>
{
scoreProcessor.RevertResult(new JudgementResult(new HitObject(), new OsuJudgement()));
});
AddUntilStep("counter faded", () => counter.Child.Alpha < 1);
AddStep("Add judgement", applyOneJudgement);
AddUntilStep("counter opaque", () => counter.Child.Alpha == 1);
}
private void applyOneJudgement()
{
var scoreInfo = gameplayState.Score.ScoreInfo;
scoreInfo.MaxCombo = iteration * 1000;
scoreInfo.Accuracy = 1;
scoreInfo.Statistics[HitResult.Great] = iteration * 1000;
scoreProcessor.ApplyResult(new OsuJudgementResult(new HitObject
{
StartTime = iteration * 10000,
}, new OsuJudgement())
{
Type = HitResult.Perfect,
});
iteration++;
}
}
}