osu/osu.Game.Rulesets.Taiko/UI
Dean Herbert 0fbca59523
Fix osu!taiko judgments not being pooled correctly
They weren't being initialised correctly on initial pool.
2024-01-15 20:50:09 +09:00
..
BarLinePlayfield.cs
DrawableTaikoJudgement.cs
DrawableTaikoMascot.cs
DrawableTaikoRuleset.cs Add more inline commenting around `VELOCITY_MULTIPLIER` application to `TimeRange` 2023-12-07 16:34:26 +09:00
DrumRollHitContainer.cs
DrumSamplePlayer.cs Use new `IGameplayClock.IsRewinding` member 2023-07-08 18:29:49 +02:00
DrumSampleTriggerSource.cs Remove outdated TODO 2023-07-05 18:44:27 +09:00
DrumTouchInputArea.cs
HitExplosion.cs
HitExplosionPool.cs
IAnimatableHitExplosion.cs
InputDrum.cs
KiaiHitExplosion.cs
PlayfieldBackgroundLeft.cs
PlayfieldBackgroundRight.cs
TaikoHitTarget.cs
TaikoMascotAnimation.cs
TaikoMascotAnimationState.cs
TaikoPlayfield.cs Fix osu!taiko judgments not being pooled correctly 2024-01-15 20:50:09 +09:00
TaikoPlayfieldAdjustmentContainer.cs Bypass `Parent` nullability checks for now 2023-10-17 17:48:45 +09:00
TaikoReplayRecorder.cs