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The tests were relying on the `RulesetID` being set to 0 in the example beatmap, even though the ruleset *instance* was set to ID 5. This explicitly adds that 0 value to show intent, and also removes the incorrect specification of 5 (which would cause the convert filter tests to fail). Also updates the filter code to use `OnlineID`, which is required in realm changes. |
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.. | ||
Filtering | ||
Multiplayer | ||
Ranking | ||
Skinning | ||
BarLineGeneratorTest.cs | ||
BeatmapSetInfoEqualityTest.cs | ||
ClosestBeatDivisorTest.cs | ||
ControlPointInfoTest.cs | ||
CustomDataDirectoryTest.cs | ||
DifficultyAdjustmentModCombinationsTest.cs | ||
FirstAvailableHitWindowsTest.cs | ||
FormatUtilsTest.cs | ||
FramedReplayInputHandlerTest.cs | ||
GameplayClockTest.cs | ||
LimitedCapacityQueueTest.cs | ||
OngoingOperationTrackerTest.cs | ||
PeriodTrackerTest.cs | ||
ReverseQueueTest.cs | ||
ScoreInfoTest.cs | ||
SessionStaticsTest.cs | ||
TaskChainTest.cs | ||
TimeDisplayExtensionTest.cs |