osu/osu.Game.Tests/NonVisual
Dean Herbert 02d8a6359a Update FilterMatchingTest and filter code to use ruleset's OnlineID
The tests were relying on the `RulesetID` being set to 0 in the example
beatmap, even though the ruleset *instance* was set to ID 5.

This explicitly adds that 0 value to show intent, and also removes the
incorrect specification of 5 (which would cause the convert filter tests
to fail).

Also updates the filter code to use `OnlineID`, which is required in
realm changes.
2022-01-10 12:30:34 +09:00
..
Filtering Update FilterMatchingTest and filter code to use ruleset's OnlineID 2022-01-10 12:30:34 +09:00
Multiplayer Fix multiplayer test failures when checking for parted room 2021-12-22 12:55:37 +09:00
Ranking
Skinning
BarLineGeneratorTest.cs
BeatmapSetInfoEqualityTest.cs
ClosestBeatDivisorTest.cs
ControlPointInfoTest.cs
CustomDataDirectoryTest.cs Fix some regressing behaviour due to CleanRunHeadlessGameHost's naming structure changing 2021-12-24 20:24:37 +09:00
DifficultyAdjustmentModCombinationsTest.cs Apply assertion fix from review 2021-12-01 11:29:02 +09:00
FirstAvailableHitWindowsTest.cs
FormatUtilsTest.cs
FramedReplayInputHandlerTest.cs
GameplayClockTest.cs
LimitedCapacityQueueTest.cs
OngoingOperationTrackerTest.cs
PeriodTrackerTest.cs
ReverseQueueTest.cs
ScoreInfoTest.cs
SessionStaticsTest.cs Cover seasonal backgrounds not resetting on inactivity in test 2021-12-21 08:50:25 +01:00
TaskChainTest.cs
TimeDisplayExtensionTest.cs