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https://github.com/ppy/osu
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Update FilterMatchingTest
and filter code to use ruleset's OnlineID
The tests were relying on the `RulesetID` being set to 0 in the example beatmap, even though the ruleset *instance* was set to ID 5. This explicitly adds that 0 value to show intent, and also removes the incorrect specification of 5 (which would cause the convert filter tests to fail). Also updates the filter code to use `OnlineID`, which is required in realm changes.
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@ -16,7 +16,8 @@ namespace osu.Game.Tests.NonVisual.Filtering
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{
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private BeatmapInfo getExampleBeatmap() => new BeatmapInfo
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{
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Ruleset = new RulesetInfo { OnlineID = 5 },
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Ruleset = new RulesetInfo { OnlineID = 0 },
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RulesetID = 0,
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StarRating = 4.0d,
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BaseDifficulty = new BeatmapDifficulty
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{
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@ -28,8 +28,8 @@ namespace osu.Game.Screens.Select.Carousel
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bool match =
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criteria.Ruleset == null ||
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BeatmapInfo.RulesetID == criteria.Ruleset.ID ||
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(BeatmapInfo.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps);
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BeatmapInfo.RulesetID == criteria.Ruleset.OnlineID ||
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(BeatmapInfo.RulesetID == 0 && criteria.Ruleset.OnlineID > 0 && criteria.AllowConvertedBeatmaps);
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if (BeatmapInfo.BeatmapSet?.Equals(criteria.SelectedBeatmapSet) == true)
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{
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