osu/osu.Game/Screens/Play
Dean Herbert 01caaf44f3 Add a decoupled clock to allow for lead-in and lead-out time. 2017-04-26 18:16:55 +09:00
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Pause
FailOverlay.cs Improve "escape" pressing logic in pause/fail menus. 2017-04-13 12:40:00 +09:00
HotkeyRetryOverlay.cs Remove unnecessary AlwaysPresent. 2017-04-10 17:26:05 +09:00
KeyConversionInputManager.cs
KeyCounter.cs
KeyCounterCollection.cs
KeyCounterKeyboard.cs
KeyCounterMouse.cs
MenuOverlay.cs Updates in-line with framework. 2017-04-18 15:34:53 +09:00
PauseOverlay.cs Improve "escape" pressing logic in pause/fail menus. 2017-04-13 12:40:00 +09:00
Player.cs Add a decoupled clock to allow for lead-in and lead-out time. 2017-04-26 18:16:55 +09:00
PlayerInputManager.cs Add basic replay frame accurate "seeking". 2017-04-25 22:59:58 +09:00
PlayerLoader.cs Allow OsuScreens to decide whether ruleset switching should be allowed. 2017-04-21 16:03:59 +09:00
ReplayPlayer.cs Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
SkipButton.cs
SongProgress.cs Add non-toggle support for showing seek bar in SongProgress. 2017-04-25 22:59:46 +09:00
SongProgressBar.cs Fix incorrect default state. Handle input better. 2017-04-14 14:40:52 +09:00
SongProgressGraph.cs Fix incorrect EndTimes when processing has not been run on HitObjects before the SongProgressGraph is displayed. 2017-04-19 16:05:14 +09:00
SquareGraph.cs Adjust visuals slightly. 2017-04-18 20:52:57 +09:00