Commit Graph

124 Commits

Author SHA1 Message Date
DrabWeb
d70cbd37dd Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player 2017-01-30 04:08:14 -04:00
DrabWeb
28967cf77a Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups 2017-01-29 05:04:48 -04:00
DrabWeb
582599a8de Made PauseButton more visually responsive, added force option to Player.Pause, added very basic implementation of the progress bar 2017-01-28 16:55:42 -04:00
DrabWeb
feba3f35ba Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place 2017-01-27 15:28:39 -04:00
DrabWeb
601a5ed39c Reverted Player to upstream 2017-01-27 14:29:51 -04:00
DrabWeb
3ed88ea043 Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed 2017-01-27 07:11:22 -04:00
DrabWeb
81de5a2097 Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top) 2017-01-27 06:36:43 -04:00
DrabWeb
f35974021a Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing 2017-01-27 06:19:52 -04:00
DrabWeb
fe265c01cb Added current work on pause overlay 2017-01-27 05:24:49 -04:00
Dean Herbert
f3e9da609e Merge pull request #295 from peppy/songselect-footer
Initial implementation of song select footer area.
2017-01-27 16:13:43 +09:00
Dean Herbert
f07b9591cd Add null check when popping backgrounds from the mode stack. 2017-01-27 00:41:34 +09:00
Dean Herbert
139cac5e57 Add fail dialog and flow. 2017-01-27 00:41:34 +09:00
Dean Herbert
8c7bb4990c Add support for failing. 2017-01-27 00:38:21 +09:00
Dean Herbert
70271fee35 Move PlayerInputManager to own file. 2017-01-27 00:38:21 +09:00
Dean Herbert
4a7b3cf391 Initial implementation of song select footer area. 2017-01-27 00:36:12 +09:00
Dean Herbert
1853bbdda8 Move window/volume configuration to framework level. 2017-01-25 18:44:51 +09:00
Dean Herbert
3a27178bb1 Merge pull request #289 from UselessToucan/JudgementsCapacity
Specify ScoreProcessor.Judgements.Capacity
2017-01-23 21:40:00 +09:00
Dean Herbert
ae464fcace Move Intro logic to OnEntering in line with framework changes. 2017-01-20 16:30:24 +08:00
TocoToucan
259c0964fd Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations 2017-01-16 23:14:35 +03:00
Dean Herbert
ee0b6be84b Merge pull request #266 from kizayoi/master
Add support for old beatmaps
2017-01-16 16:02:22 +08:00
Dean Herbert
4030413291 Merge branch 'refs/heads/SirCmpwn/colors' 2017-01-14 06:52:30 +08:00
Drew DeVault
e81073695f Implement disable mouse buttons 2017-01-13 17:17:04 -05:00
Drew DeVault
f5f545df62 Refactor OsuColour into injected instance class
Which should allow you to change the color palette in the future for
skinning purposes.
2017-01-12 23:49:05 -05:00
Drew DeVault
fa007e632d Refactor colors to palette based design 2017-01-12 16:38:27 -05:00
Drew DeVault
c222be05c0 Add Color4.Opacity and OsuColor.Gray 2017-01-10 13:44:40 -05:00
Drew DeVault
70ecf48ca7 Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.

Closes #126
2017-01-09 17:20:31 -05:00
柯十六夜
ef11c3f389 Add default Beatmap ID 2016-12-21 14:47:56 +08:00
柯十六夜
02f6e46105 Add support for v9 beatmaps 2016-12-20 23:56:49 +08:00
n4b3l
aebe87fefc better implementation 2016-12-19 16:09:29 +01:00
n4b3l
09f9f86b06 check if dimLevel is null on exit 2016-12-19 14:03:10 +01:00
Thomas Müller
db21fe062e Merge pull request #252 from n4b3l/background-dim
basic background dim
2016-12-18 16:04:10 +01:00
Thomas Müller
66435a515c Don't async/await song selection since audio operations are now on a separate thread. 2016-12-18 15:19:41 +01:00
n4b3l
df305989d0 use config bindable directly 2016-12-18 10:48:59 +01:00
Dean Herbert
6e10a9bb29 Allow starting maps by clicking an active panel a second time. 2016-12-18 16:59:13 +09:00
Dean Herbert
2cbc528971 Remove janky beatmap info wedge animation, restore pixel snapping. 2016-12-18 16:50:39 +09:00
n4b3l
0fbd2d8bc8 removed random enter 2016-12-17 21:03:14 +01:00
n4b3l
224e6a877a responsive to dim changes 2016-12-17 20:59:41 +01:00
n4b3l
36049cc493 smoother transition 2016-12-17 20:29:20 +01:00
n4b3l
c73fbe6e42 Remove unnecessary casts 2016-12-17 15:06:56 +01:00
Dean Herbert
3e42fa4f90 Merge pull request #247 from peppy/song-select-async-player
Load player async
2016-12-17 16:05:50 +09:00
n4b3l
ba81222af6 basic background dim 2016-12-16 17:13:24 +01:00
BuildTools
d37ff8f153 Deleted unnecesary things (I guess) 2016-12-15 17:35:14 -06:00
BuildTools
b788878c95 Unnecesary things were removed (I guess) 2016-12-15 17:28:22 -06:00
BuildTools
a845a897b3 Add Base Preview Time 2016-12-15 17:11:48 -06:00
Dean Herbert
8ce18e8986 Improve song select startup time via better database querying. Also fix difficulty displays. 2016-12-15 22:58:32 +09:00
Dean Herbert
08ef8ed8ea Add comment about future implementation. 2016-12-15 22:58:18 +09:00
Dean Herbert
8d800dac99 Make Player load async. 2016-12-15 22:58:00 +09:00
Dean Herbert
9557821776 Start a map using enter key. 2016-12-15 22:57:28 +09:00
Dean Herbert
21f993d149 Add ability to navigate song select carousel using arrow keys. 2016-12-15 22:57:14 +09:00
Dean Herbert
c420c55291 Merge branch 'master' into hit-samples
# Conflicts:
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
2016-12-13 17:57:24 +09:00