Dean Herbert
f690e1d0c4
Move async logic to framework.
2017-03-28 14:24:34 +09:00
Dean Herbert
36af868f44
Add missing licence header.
2017-03-28 00:13:38 +09:00
Dean Herbert
768b3c4b4b
Add better focus handling in the login form.
2017-03-28 00:08:27 +09:00
Dean Herbert
13272e6995
Make Avatar accept a user.
...
Add UpdateableAvatar to handle the toolbar use-case.
2017-03-28 00:08:26 +09:00
Dean Herbert
039f4a65dc
Combine user models.
2017-03-28 00:08:24 +09:00
Dean Herbert
55df07a872
Fix username being cleared when it shouldn't be.
2017-03-28 00:08:22 +09:00
Dean Herbert
cc5154dd12
Fix regression in mouse dragging behaviour.
2017-03-27 17:55:57 +09:00
Dean Herbert
64378f6445
Merge branch 'master' into replay_extensibility
2017-03-25 20:16:41 +09:00
ElegantMonkey
0678274118
Rename OptionDropdown and OptionEnumDropdown files
2017-03-25 07:45:04 -03:00
smoogipooo
136665e52e
Add virtual method to instantiate legacy replays.
2017-03-24 14:28:17 +09:00
smoogipooo
b225ae82be
GetInputHandler -> CreateInputHandler.
2017-03-24 13:59:05 +09:00
smoogipooo
93029aec3e
Change accessibilities to make replays more extensible.
2017-03-24 13:58:45 +09:00
Dean Herbert
cb0c7dca71
Merge branch 'master' into taiko_scoreprocessing
2017-03-24 12:25:19 +09:00
smoogipooo
2a6da0751d
Rename UpdateJudgement -> OnNewJugement + rename judgement parameter.
2017-03-24 11:32:48 +09:00
smoogipooo
4e31e3b443
Rename things around to make a bit more sense.
2017-03-24 09:51:58 +09:00
smoogipooo
2074812f46
Move ScoreProcessor and Score to Scoring/.
2017-03-24 09:51:52 +09:00
Dean Herbert
e3071894f4
Merge branch 'master' into song-select-improvements
2017-03-24 09:21:26 +09:00
Dean Herbert
f218066f83
Merge branch 'master' into parallax-requires-position
2017-03-23 22:52:06 +09:00
Dean Herbert
0bcb463acf
ParallaxContainer should always know the mouse position.
2017-03-23 22:42:40 +09:00
Dan Balasescu
8901d6137e
Merge branch 'master' into song-select-improvements
2017-03-23 20:25:38 +09:00
smoogipooo
99cd215f56
Merge branch 'taiko_drumroll_tick_judgements' into taiko_scoreprocessing
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Conflicts:
osu.Game.Modes.Taiko/TaikoScoreProcessor.cs
2017-03-23 19:38:00 +09:00
Dean Herbert
63d7c5a5a3
Pressing back while mod select is visible should close mod select before exiting.
2017-03-23 19:35:46 +09:00
Dean Herbert
8c4fd44a85
Tidy up song select footer and fix depth of mod select vs osu! cookie.
2017-03-23 19:32:58 +09:00
smoogipooo
322a78830e
Implement Taiko score processing.
2017-03-23 19:24:23 +09:00
Dean Herbert
2cb801317d
JudgementInfo -> Judgement.
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There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
2017-03-23 19:00:18 +09:00
Dean Herbert
93915ba527
Fix regression of osu! judgement animation.
2017-03-23 18:56:27 +09:00
Dean Herbert
96fc8eef30
Merge branch 'master' into taiko_hitobject_drawable
2017-03-23 17:23:22 +09:00
Dan Balasescu
e9a061c709
Merge branch 'master' into beatmap-detail-tabs
2017-03-23 17:13:02 +09:00
Dean Herbert
644e9ae9d5
Increase padding to make flyte happy.
2017-03-23 16:36:52 +09:00
Dean Herbert
6bcbd116c8
Only get APIAccess from DI (it's all we need).
2017-03-23 16:32:35 +09:00
Dean Herbert
3ae7d0cb98
Better handle the passing of Beatmap and updating of scores.
...
PresentScores was dangerous as it could potentially bring up unsafe threading scenarios. This ensures everything will work well in all cases.
2017-03-23 16:31:08 +09:00
Dean Herbert
a561611125
Set default tab to global scores.
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This will need to be saved to the config file eventually.
2017-03-23 16:29:10 +09:00
Dean Herbert
022fd625df
Remove transitions for now
...
If you want to add transitions, the containers should be IStateful so we can discern their state for later use (because I switched to Show/Hide I can use IsPresent for now). We should probably look at moving the VisibilityState portion of OverlayContainer into a new StatefulContainer class or similar, so it can be used in situations like this.
2017-03-23 16:28:45 +09:00
Dean Herbert
0863efb2c8
Remove unused variable.
2017-03-23 15:35:42 +09:00
Dean Herbert
02fba000bc
Tidy up and tweak transitions of DrawableJudgementInfo.
2017-03-23 15:07:45 +09:00
DrabWeb
88d878e1d5
Formatting
2017-03-23 02:47:27 -03:00
smoogipooo
3d1dad8185
Merge remote-tracking branch 'origin/master' into taiko_hitobject_drawable
...
Conflicts:
osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-23 14:40:06 +09:00
DrabWeb
b8129526a4
Typo
2017-03-23 02:29:23 -03:00
Dean Herbert
d441114011
Merge branch 'master' into taiko_playfield_2
2017-03-23 14:28:42 +09:00
Dean Herbert
e77229b34b
Merge branch 'master' into beatmap-detail-tabs
2017-03-23 14:26:00 +09:00
Dean Herbert
681ed38941
Use const whenever possible.
2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
DrabWeb
b8b45262c5
Formatting
2017-03-23 01:35:55 -03:00
DrabWeb
67421cdf1c
Even though it was 5 minutes ago what was I thinking
2017-03-23 01:34:06 -03:00
DrabWeb
677b8afc1f
Integration
2017-03-23 01:19:29 -03:00
smoogipooo
aa2b22ff12
Fix usings.
2017-03-23 13:02:34 +09:00
smoogipooo
c9fe9e681d
Make judgement text generic to be used between game modes.
2017-03-23 12:49:28 +09:00
DrabWeb
87b8015e8f
Cleanup
2017-03-23 00:29:28 -03:00
DrabWeb
c173c4b7ee
Tab control
2017-03-23 00:22:31 -03:00
smoogipooo
8b71d70633
Add a way to get the score string from JugementInfo.
2017-03-23 12:21:09 +09:00