Commit Graph

1064 Commits

Author SHA1 Message Date
smoogipoo 5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
Bartłomiej Dach 5fbe1823a0
Merge branch 'master' into editor-beat-snap-always 2020-11-30 18:39:22 +01:00
Dean Herbert c17d67bc7d Merge branch 'master' into editor-beat-snap-always 2020-11-30 18:34:38 +09:00
smoogipoo 8f48389f89 Merge branch 'master' into improve-dho-time-offsets 2020-11-30 18:01:48 +09:00
Dean Herbert f29aa9c4fc Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object 2020-11-27 14:35:12 +09:00
Dean Herbert 9811c46e35 Rename application method to better describe what it actually does 2020-11-26 19:16:18 +09:00
smoogipoo 0414e5c550 Add MaximumJudgementOffset to DrawableHitObject, use in more places 2020-11-26 01:12:42 +09:00
Bartłomiej Dach 827a089810
Merge branch 'master' into change-taiko-ez 2020-11-22 13:29:02 +01:00
Bartłomiej Dach 80d81c3044
Reword taiko easy mod description to fit others better
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2020-11-16 20:24:04 +01:00
Bartłomiej Dach 128adce017 Merge branch 'master' into change-taiko-ez 2020-11-16 19:37:47 +01:00
PercyDan54 017a6b7153
Fix checks 2020-11-16 18:22:17 +08:00
PercyDan54 d7acfd5413
Remove retires from ModEasy 2020-11-16 18:15:15 +08:00
Dean Herbert dc38aeac43 Remove unnecessary local definition of colour logic from taiko judgement 2020-11-16 17:23:02 +09:00
Bartłomiej Dach 7736d1ae85 Fix taiko-specific missing cases 2020-11-15 15:41:58 +01:00
PercyDan54 3406b0d74f
Fix checks 2020-11-15 14:54:04 +08:00
PercyDan54 cf7ac6d5e3
Remove import 2020-11-15 13:38:21 +08:00
PercyDan54 a4b20d2117
Make EZ mod able to fail in Taiko 2020-11-15 13:00:07 +08:00
smoogipoo 4ef2e9548c Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
Bartłomiej Dach 1f83769bb2 Inline empty explosion in legacy transformer 2020-11-12 18:29:22 +09:00
Bartłomiej Dach 0d5cac89b3 Explicitly set lifetime to ensure empty drawables are cleaned up 2020-11-12 18:29:22 +09:00
Bartłomiej Dach 21709ba4bc Do not lookup default kiai explosion if skin has own 2020-11-12 18:29:22 +09:00
Bartłomiej Dach 00a486ab51 Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00
Bartłomiej Dach 81c9663e76 Move {-> Default}KiaiHitExplosion 2020-11-12 18:29:22 +09:00
Dean Herbert 0cadb31947 Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-05 17:07:52 +09:00
Dean Herbert a3dc1d5730 Update existing implementations 2020-11-04 17:14:23 +09:00
Dean Herbert 487a5ecdba Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Dean Herbert 3adf451e82 Handle changes via SamplePoints list for simplicity 2020-11-02 14:40:40 +09:00
Dean Herbert bfa6ae1b66 Fix taiko drum not correct handling sample / group point changes
Closes https://github.com/ppy/osu/issues/10642
2020-11-02 14:40:40 +09:00
Dan Balasescu 1b53e6c782
Merge branch 'master' into sample-lookup-improvements 2020-11-02 13:04:35 +09:00
Dean Herbert 2ec2749cb4 Fix taiko lookup logic 2020-10-30 11:59:41 +09:00
Dean Herbert 3ea27e23e8 Update namespace references 2020-10-29 15:20:10 +09:00
Dean Herbert 681e88af40
Merge branch 'master' into editor-fix-button-states-after-paste 2020-10-09 20:51:09 +09:00
Dan Balasescu ecfb7e94c5
Merge branch 'master' into fix-editor-batch-handling 2020-10-09 20:06:06 +09:00
Dean Herbert 3838f405dd Fix missed usages 2020-10-09 18:50:05 +09:00
Dean Herbert cb96a40dd6 Fix bindable propagation potentially making swells strong 2020-10-09 17:12:10 +09:00
Dean Herbert 144726e3c6 Better guard against taiko swells becoming strong 2020-10-09 17:12:01 +09:00
Dean Herbert 07558b5bc0 Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
Dean Herbert c9f069d7ed Fix taiko's HitObjectComposer not allowing movement o
f selected hitobjects
2020-10-08 18:17:57 +09:00
Dean Herbert afed832b19 Tidy up EditorBeatmap slightly 2020-10-08 18:06:49 +09:00
Dean Herbert 38babf3de5 Update usages of ChangeHandler to EditorBeatmap where relevant 2020-10-08 18:04:07 +09:00
Dean Herbert d9089ef93c Add missing bonus type for taiko ruleset 2020-10-08 12:52:52 +09:00
Dean Herbert 1566882dc4
Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
Remove WorkingBeatmap from PerformanceCalculator
2020-10-07 20:04:24 +09:00
Dean Herbert 8c528c8910 Fix legacy taiko skins showing double judgements 2020-10-07 18:36:40 +09:00
Dean Herbert f1a3b6d0ba Merge branch 'master' into perf-calculator-remove-working-beatmap 2020-10-07 17:43:17 +09:00
Dean Herbert 6020ec9ca3 Add valid result types for all rulesets 2020-10-07 15:43:52 +09:00
Dean Herbert 2a46f905ff Remove unnecessary IsSeeking checks from taiko drum implementation 2020-10-05 14:27:51 +09:00
Dean Herbert 5dea37792c
Merge branch 'master' into health-adjustments 2020-10-04 21:38:40 +09:00
Lucas A d7747ebb2d Remove unused WorkingBeatmap argument. 2020-10-03 16:51:22 +02:00
Bartłomiej Dach 682b5fb056 Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Bartłomiej Dach 1f0620ffd4 Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00