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Make EZ mod able to fail in Taiko
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Humanizer;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModEasy : ModEasy
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public class TaikoModEasy : Mod, IApplicableToDifficulty, IApplicableFailOverride
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{
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public override string Description => @"Beats move slower, less accuracy required, and three lives!";
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public override string Name => "Easy";
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public override string Acronym => "EZ";
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public override string Description => @"Beats move slower, less accuracy required";
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public override IconUsage? Icon => OsuIcon.ModEasy;
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public override ModType Type => ModType.DifficultyReduction;
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public override double ScoreMultiplier => 0.5;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
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public void ReadFromDifficulty(BeatmapDifficulty difficulty)
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{
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}
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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const float ratio = 0.5f;
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difficulty.CircleSize *= ratio;
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difficulty.ApproachRate *= ratio;
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difficulty.DrainRate *= ratio;
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difficulty.OverallDifficulty *= ratio;
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}
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public bool PerformFail() => true;
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public bool RestartOnFail => false;
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}
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}
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