Commit Graph

25 Commits

Author SHA1 Message Date
smoogipoo f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
smoogipoo 54ab256c8e Instantiate a new path rather than setting properties on it
# Conflicts:
#	osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
#	osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
#	osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
#	osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 13:50:19 +09:00
smoogipoo a4caaf56ef Merge remote-tracking branch 'origin/master' into fix-slider-samples
# Conflicts:
#	osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
#	osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
2018-11-05 16:38:28 +09:00
Dean Herbert bb2f8deb18 ControlPoint -> PathControlPoint
Also Curve -> Path.
2018-11-01 03:56:51 +09:00
smoogipoo 47be95ce0b Fix slider nodes using the wrong samples 2018-10-16 17:10:24 +09:00
smoogipoo 83fd251c7b Pass sub-controlpoints as span slices 2018-10-11 17:44:25 +09:00
smoogipoo 16d30f6756 Add explanatory comments 2018-08-17 13:31:12 +09:00
smoogipoo eb6f1ae72c Fix spinners providing one extra combo 2018-08-17 09:16:28 +09:00
smoogipoo 4c3e551295 Fix first object not receiving new combo
Note: If a normal catch fruit is the first object, it does not receive a new combo...
2018-08-15 11:48:28 +09:00
smoogipoo 31f324945e Implement combo offsets 2018-08-15 11:47:31 +09:00
smoogipoo da3e2cfee2 Catch/osu! spinners should have combo 2018-08-15 11:13:23 +09:00
smoogipoo d2709613bc Add combo offset to ConvertHitObjectParser 2018-08-15 10:49:45 +09:00
smoogipoo ce77473910 Simplify usage of ConvertHitObjectParser 2018-08-15 10:24:56 +09:00
Dean Herbert 32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert 37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
Dean Herbert 4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
smoogipooo 17466a662c Add hold note conversion. 2017-05-17 13:09:07 +09:00
smoogipooo 28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
smoogipooo 2af9bf1423 Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects. 2017-04-22 21:33:11 +09:00
smoogipooo 5cdbb226f8 Remove CurvedHitObject to make RepeatSamples not tied to curve. 2017-04-21 20:40:11 +09:00
smoogipooo 748f13501a Remove HeadSamples and TailSamples, combine into RepeatSamples. 2017-04-21 20:04:40 +09:00
smoogipooo a999c42d8a Split slider samples into head + tail + repeats + body (the original HitObject.Samples). 2017-04-21 18:49:49 +09:00
smoogipooo b4a4597366 Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds. 2017-04-21 16:18:11 +09:00
Dean Herbert fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00