Dean Herbert
2d020e756d
Merge pull request #17621 from frenzibyte/taiko-target-size
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Adjust osu!taiko legacy hit target size to match osu!(stable)
2022-04-05 12:37:40 +09:00
Salman Ahmed
534cc18ff9
Adjust osu!taiko legacy hit target size to match osu!(stable)
2022-04-03 01:21:48 +03:00
Salman Ahmed
4ce69890d4
Use `TaikoHitObject.DEFAULT_SIZE` for default circle piece symbol size
2022-04-03 00:21:23 +03:00
Bartłomiej Dach
735414bc49
Replace `TimeSignatures` enum with struct for storage of arbitrary meter
2022-01-22 20:50:31 +01:00
Susko3
19467e58c1
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
Dean Herbert
add39fbd4f
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using `var`
2021-10-27 13:04:41 +09:00
Dean Herbert
93482414d6
Remove `SkinConfiguration` subclasses and allow configuration parsing for all skin types
2021-10-22 14:42:23 +09:00
Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
90e81a595d
Move `DrumSampleTriggerSource` into its own class to avoid nested references
2021-08-26 17:19:46 +09:00
Dean Herbert
8e0a04c4e5
Update taiko `InputDrum` to use new trigger logic
2021-08-25 16:56:44 +09:00
Dean Herbert
4b45d8318e
Merge branch 'master' into transformers-per-skin
2021-06-16 16:37:28 +09:00
Salman Ahmed
fbb856d84b
Call `base` when overriding lookup methods
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Rather than arbitrarily accessing `Skin` here and there.
2021-06-11 12:44:44 +03:00
Dean Herbert
9c34cb0777
Share colour constants with default drawable piece implementations
2021-06-11 14:20:08 +09:00
Salman Ahmed
cf40282f1f
Convert `LegacySkinTransformer`s to accept raw `ISkin`s rather than a full `ISkinSource`
2021-06-09 22:49:31 +03:00
Dean Herbert
2e2281c7d2
Revert disabling taiko sample tests and fix logic
2021-06-01 18:57:19 +09:00
Dean Herbert
17574833fb
Update other transformers with similar refactored logic
2021-05-30 19:15:59 +09:00
Salman Ahmed
fbc316ea1d
Fix legacy skin transformers potentially ignoring source implementations
2021-05-29 21:23:22 +03:00
Bartłomiej Dach
f716fb0968
Remove bogus `InternalChildren` null-check
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`InternalChildren` can't viably be `null`, and if it were, we have
bigger problems. The removed null-check was triggering false-positive
inspections further down.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
aec859b4d1
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-18 19:51:46 +01:00
smoogipoo
0c3c8141da
Remove Expires and RemoveWhenNotAlive override
2021-03-18 19:39:42 +09:00
Bartłomiej Dach
3bfde7341f
Revert "Remove unnecessary overrides"
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This reverts commit f4e508b570
.
2021-03-17 17:14:53 +01:00
Bartłomiej Dach
f4e508b570
Remove unnecessary overrides
2021-03-15 20:43:30 +01:00
Bartłomiej Dach
58220481db
Rename `I{-> Animatable}HitExplosion`
2021-03-15 20:39:02 +01:00
Bartłomiej Dach
8b74666cc3
Add support for pooling explosions in taiko
2021-03-14 16:15:33 +01:00
Bartłomiej Dach
ad1b86e33a
Change `LifetimeEnd` idiom to `Expire()` for readability
2021-03-06 18:54:25 +01:00
Bartłomiej Dach
06e42b4b4c
Fix taiko leaving behind empty judgements on legacy skins
2021-03-06 16:02:20 +01:00
Dean Herbert
00574a5288
Use ISample everywhere in Skin GetSample lookup path
2021-02-18 18:32:28 +09:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Bartłomiej Dach
5af1ac1b53
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Bartłomiej Dach
b1635ecd16
Reflect can-be-strong split in DHO structure
2020-12-13 13:08:30 +01:00
ekrctb
c70b13ecc2
Adjust namespace
2020-12-07 12:30:25 +09:00
ekrctb
f78bd7c739
Move piece files of Taiko ruleset
2020-12-07 12:29:14 +09:00
Bartłomiej Dach
891218ec6b
Inline empty explosion in legacy transformer
2020-11-11 09:11:33 +01:00
Bartłomiej Dach
be4735cd2b
Explicitly set lifetime to ensure empty drawables are cleaned up
2020-11-10 14:57:51 +01:00
Bartłomiej Dach
0387d994bd
Do not lookup default kiai explosion if skin has own
2020-11-10 14:18:43 +01:00
Dean Herbert
2ec2749cb4
Fix taiko lookup logic
2020-10-30 11:59:41 +09:00
Dean Herbert
8c528c8910
Fix legacy taiko skins showing double judgements
2020-10-07 18:36:40 +09:00
Bartłomiej Dach
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
smoogipoo
7890319802
Merge branch 'master' into adjust-hit-result-types
2020-10-01 16:19:07 +09:00
smoogipoo
cb6b35116a
Merge branch 'master' into scoring-standardisation
2020-10-01 12:28:51 +09:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
smoogipoo
c45b5690cf
Use new hit results in taiko
2020-09-29 16:33:38 +09:00
Bartłomiej Dach
2fb9a5d734
Remove no longer required field
2020-09-28 17:53:32 +02:00
Bartłomiej Dach
f6f267a43a
Switch to strong sprite exactly once
2020-09-28 17:53:12 +02:00
Bartłomiej Dach
0900661b23
Use IsHit for strong hit instead of checking result type
2020-09-28 16:34:04 +02:00
Bartłomiej Dach
4944128631
Ensure both sprites are centered
2020-09-27 18:11:12 +02:00
Bartłomiej Dach
2f7c0b4934
Allow switching between legacy sprites
2020-09-27 16:07:19 +02:00
Bartłomiej Dach
eb62ad4e55
Look up both sprites for legacy explosions
2020-09-27 16:06:59 +02:00