Change LifetimeEnd idiom to Expire() for readability

This commit is contained in:
Bartłomiej Dach 2021-03-06 18:54:25 +01:00
parent 06e42b4b4c
commit ad1b86e33a

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
// if a taiko skin is providing explosion sprites, hide the judgements completely
if (hasExplosion.Value)
return Drawable.Empty().With(d => d.LifetimeEnd = double.MinValue);
return Drawable.Empty().With(d => d.Expire());
}
if (!(component is TaikoSkinComponent taikoComponent))
@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
// suppress the default kiai explosion if the skin brings its own sprites.
// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
if (hasExplosion.Value)
return Drawable.Empty().With(d => d.LifetimeEnd = double.MinValue);
return Drawable.Empty().With(d => d.Expire());
return null;