Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
Dean Herbert
|
b339c149d8
|
Copy `BaseDifficulty` to `Beatmap<T>` and move all write operations across
|
2021-10-06 15:10:45 +09:00 |
Dean Herbert
|
05996cc2e9
|
Add changes that got forgotted in branch surgery
|
2021-10-01 17:04:53 +09:00 |
Bartłomiej Dach
|
2b1ef16f89
|
Replace comparison references to HitResult.Miss with IsHit
|
2020-10-02 23:31:24 +02:00 |
smoogipoo
|
bb4193d985
|
Fix taiko infinity health drain on some beatmaps
|
2020-03-02 13:25:04 +09:00 |
Dean Herbert
|
b330aec03e
|
Drain starting at the first hitobject, not gameplay start
|
2019-12-27 16:16:30 +09:00 |
smoogipoo
|
429272b864
|
Clean up + document taiko health processor
|
2019-12-26 15:28:30 +09:00 |
smoogipoo
|
e0c1072ab2
|
Add xmldocs
|
2019-12-26 15:01:19 +09:00 |
smoogipoo
|
eba6371526
|
Re-implement taiko's accumulating health processor
|
2019-12-26 15:01:19 +09:00 |
smoogipoo
|
522847987b
|
Implement break/gameplay start times
|
2019-12-26 15:00:58 +09:00 |
smoogipoo
|
90cb9d9162
|
Simplify scoreprocesor/healthprocessor implementations
|
2019-12-26 14:59:49 +09:00 |
smoogipoo
|
76f2fb378f
|
Separate score and health parts of ScoreProcessor
|
2019-12-19 20:03:14 +09:00 |