Commit Graph

13 Commits

Author SHA1 Message Date
Dan Balasescu 7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert b339c149d8 Copy `BaseDifficulty` to `Beatmap<T>` and move all write operations across 2021-10-06 15:10:45 +09:00
Dean Herbert 05996cc2e9 Add changes that got forgotted in branch surgery 2021-10-01 17:04:53 +09:00
Bartłomiej Dach 2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
smoogipoo bb4193d985 Fix taiko infinity health drain on some beatmaps 2020-03-02 13:25:04 +09:00
Dean Herbert b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
smoogipoo 429272b864 Clean up + document taiko health processor 2019-12-26 15:28:30 +09:00
smoogipoo e0c1072ab2 Add xmldocs 2019-12-26 15:01:19 +09:00
smoogipoo eba6371526 Re-implement taiko's accumulating health processor 2019-12-26 15:01:19 +09:00
smoogipoo 522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
smoogipoo 90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
smoogipoo 76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00