Dean Herbert
87bf53485a
Merge pull request #18649 from frenzibyte/selection-context-outside-bounds
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Fix context menus not appearing when clicking outside of editor playfield's bounds
2022-06-15 17:08:09 +09:00
Dean Herbert
080f2859ef
Merge pull request #18689 from peppy/quick-import-only-on-batch
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Always perform full consistency checks for single imports
2022-06-15 17:06:06 +09:00
Dean Herbert
b8d593b1fa
Merge pull request #18699 from frenzibyte/stable-beatmap-recursive-import
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Handle subdirectories during beatmap stable import
2022-06-15 17:04:24 +09:00
Salman Ahmed
dfab8b71f6
Merge branch 'master' into stable-beatmap-recursive-import
2022-06-15 10:06:46 +03:00
Dean Herbert
5201057a62
Change batch import to require at least 10 items
2022-06-15 15:31:58 +09:00
Dean Herbert
abe947bcb0
Update outdated xmldoc comments
2022-06-15 15:31:45 +09:00
Dean Herbert
19543685ff
Merge branch 'master' into quick-import-only-on-batch
2022-06-15 15:27:06 +09:00
Dean Herbert
cca7633e59
Rename variables and remove unnecessary nested call to GetFullPath
2022-06-15 15:05:51 +09:00
Dean Herbert
d1c236e187
Merge pull request #18697 from frenzibyte/timeline-track-change-crash
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Fix `ZoomableScrollContainer` attempting to update zoom with invalid range
2022-06-15 14:41:37 +09:00
Salman Ahmed
3d638abc52
Fix test files stream not disposed after creation
2022-06-15 08:24:20 +03:00
Salman Ahmed
d3feb07bc1
Split zoom updating to named method with value as optional
2022-06-15 07:57:16 +03:00
Salman Ahmed
22c09ec893
Handle subdirectories during beatmap stable import
2022-06-15 07:33:21 +03:00
Salman Ahmed
ee8045d507
Add failing test case
2022-06-15 07:33:21 +03:00
Salman Ahmed
268a7e1334
Fix ZoomableScrollContainer
attempting to update zoom with overlapping range
2022-06-15 05:43:41 +03:00
Salman Ahmed
850afcb1c3
Add failing test case
2022-06-15 05:43:39 +03:00
Salman Ahmed
674a9bb399
Merge pull request #18669 from peppy/fix-hit-error-when-not-visible
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Fix hit error meters not updating visual state when hidden
2022-06-15 00:39:19 +03:00
Salman Ahmed
9517e0f789
Merge branch 'master' into fix-hit-error-when-not-visible
2022-06-14 23:58:15 +03:00
Bartłomiej Dach
a8f5daa2f1
Merge pull request #15702 from jaxxibae/master
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Add "View beatmap" button to Discord Rich Presence
2022-06-14 22:34:40 +02:00
Salman Ahmed
36599d1174
Merge branch 'master' into fix-hit-error-when-not-visible
2022-06-14 22:47:11 +03:00
Bartłomiej Dach
439ce63eb1
Merge branch 'master' into master
2022-06-14 21:47:07 +02:00
Bartłomiej Dach
54eb2083c0
Merge pull request #18691 from peppy/toolbar-scrolling-ruleset-selection
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Allow scrolling overflow of ruleset buttons in the toolbar
2022-06-14 21:43:00 +02:00
Bartłomiej Dach
300663684c
Merge branch 'master' into toolbar-scrolling-ruleset-selection
2022-06-14 20:25:06 +02:00
Dean Herbert
c55c7becba
Always use current ruleset to ensure URL is valid
2022-06-15 02:38:44 +09:00
Dean Herbert
1951eb30bc
Remove call to RegisterUriScheme
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Seems both unnecessary, and crashes the whole came on macOS.
2022-06-15 02:27:51 +09:00
Dean Herbert
0d36495cfc
Fix up code quality, use more correct URL and update button text
2022-06-15 02:25:06 +09:00
Dean Herbert
7861043202
Merge pull request #18690 from frenzibyte/toolbar-block-scroll
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Block scroll input from passing through game toolbar
2022-06-15 02:23:28 +09:00
Dean Herbert
cf82843e3d
Merge branch 'master' into jaxxibae/master
2022-06-15 02:15:24 +09:00
Dean Herbert
49ec2572b8
Allow scrolling overflow of ruleset buttons in the toolbar
2022-06-15 01:43:10 +09:00
Salman Ahmed
d89c11e49e
Allow Toolbar
to block scroll input from passing through
2022-06-14 19:10:13 +03:00
Salman Ahmed
cd74f22e12
Add failing test case
2022-06-14 19:10:13 +03:00
Dean Herbert
6be4209458
Fix AlwaysPresent
specification in wrong container
2022-06-15 01:04:43 +09:00
Dean Herbert
cac724f436
Re-enable ignored tests that will work again now
2022-06-15 00:51:08 +09:00
Dean Herbert
88d5e074a8
Rename lowPriority
to batchImport
2022-06-15 00:46:00 +09:00
Dean Herbert
f11fe54385
Remove custom hash function flow
2022-06-15 00:42:30 +09:00
Dean Herbert
2f8290831a
Skip quick import clause when importing a single item
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Closes https://github.com/ppy/osu/issues/18600 .
2022-06-15 00:26:34 +09:00
Dean Herbert
7affef75b0
Remove unused Import
method in SkinManager
2022-06-15 00:26:34 +09:00
Dean Herbert
cf2238f683
Merge pull request #18688 from peppy/too-many-import-methods
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Various clean-up on model managers / importer classes
2022-06-15 00:12:33 +09:00
Dan Balasescu
cc7943dfb1
Merge pull request #18687 from peppy/editor-repeat-behaviour-change-collapsing
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Fix timing adjustment repeat buttons firing one change per repeat invocation
2022-06-14 20:24:13 +09:00
Dean Herbert
94ba71aa13
Remove one more usage of lowPriority
2022-06-14 20:21:28 +09:00
Dean Herbert
c179a13d25
Merge pull request #18685 from peppy/fix-editor-z-key
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Fix ctrl-z in editor also seeking to start in addition to undo
2022-06-14 20:12:42 +09:00
Dean Herbert
6250caca29
Remove duplicate implementation of same thing
2022-06-14 20:01:11 +09:00
Dean Herbert
e96c5ce703
Move and correct xmldoc to interfaces
2022-06-14 20:00:16 +09:00
Dean Herbert
84e526a2d9
Move methods around to make more sense
2022-06-14 20:00:08 +09:00
Dean Herbert
9f599a5ab4
Remove unused lowPriority
flag from one Import
method
2022-06-14 19:52:30 +09:00
Dean Herbert
ca0765a932
Tidy up various delegation implementations
2022-06-14 19:46:59 +09:00
Dean Herbert
d73c0ca659
Remove unused methods from IModelImporter
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All the xmldoc is already present in `RealmArchiveModelImporter` so
nothing is lost here.
2022-06-14 19:42:11 +09:00
Dean Herbert
c30644328c
Fix timing adjustment repeat buttons firing one change per repeat invocation
2022-06-14 19:21:02 +09:00
Dean Herbert
aeca138930
Fix ctrl-z in editor also seeking to start in addition to undo
2022-06-14 18:48:57 +09:00
Dean Herbert
0147a8ecee
Add test coverage of HUD components still getting updated when hidden
2022-06-14 18:35:49 +09:00
Dean Herbert
a20e43c2ae
Ensure containers which are being used to hide HUD elements still update for now
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I don't think this is necessarily a final solution (as this means all
HUD elements are adding overhead even when not visible), but this will
make the implementations much easier for the time being.
I've checked and can't notice any perceivable overhead in profiling so
we should be fine for now.
2022-06-14 18:22:25 +09:00