Commit Graph

32 Commits

Author SHA1 Message Date
smoogipoo 72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo 8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
Dean Herbert 32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert 37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert bd616c1307 Simplify some property access 2017-11-21 12:42:28 +09:00
Dean Herbert b3aae2340b Avoid accessing beatmaps from BeatSyncedContainer until they are loaded 2017-11-17 18:38:11 +09:00
Dean Herbert 64ebc01a3b Remove many now unnecessary null-checks 2017-07-19 15:45:23 +09:00
Dean Herbert 007b343854 Fix incorrect equality check when TimingPointAt returns a default T 2017-07-19 15:16:40 +09:00
Thomas Müller d9b362489b Fix incorrect TimeUntilNextBeat and add TimeSinceLastBeat 2017-07-10 12:07:38 +03:00
Dean Herbert 2c8b8c3f9c Update loop logic in line with framework changes 2017-07-09 18:23:34 +09:00
Dean Herbert f57b234cc3 Expose Beatmap in BeatSyncedContainer 2017-05-24 01:44:47 +09:00
Dean Herbert b12300391b Merge branch 'master' 2017-05-24 01:17:09 +09:00
smoogipooo aad6f8f5d6 Refactoring of BeatSyncedContainer. 2017-05-23 16:11:46 +09:00
smoogipooo 1867cbb381 Revert a bit of BeatSyncedContainer for smaller changeset. 2017-05-23 16:06:30 +09:00
smoogipooo 836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo 3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dean Herbert 3e0aaa1aa0 Add basic beat response to osu! logo 2017-05-23 12:29:43 +09:00
smoogipooo adf8bb853e Move load() to be directly below ctor. 2017-05-22 20:06:37 +09:00
smoogipooo de575b3867 Early return if beatLength = 0. 2017-05-22 20:02:02 +09:00
smoogipooo 95c4704a9e Delay backwards instead of using a millisecond tolerance. 2017-05-22 20:01:28 +09:00
Dan Balasescu fc90cfa604 Update BeatSyncedContainer.cs 2017-05-22 17:50:05 +09:00
smoogipooo 70d7f61f7c More inversion for logic simplification. 2017-05-22 17:19:39 +09:00
smoogipooo f81ffa636d Use BindTo instead of taking the game's beatmap bindable. 2017-05-22 17:18:11 +09:00
smoogipooo 609aac6453 Better kiai mode detection. 2017-05-22 17:18:05 +09:00
smoogipooo b241140496 Proper kiai mode detection. 2017-05-22 17:18:00 +09:00
smoogipooo abe9c464a8 Invert if statements. 2017-05-22 17:17:54 +09:00
Javier Flores 793b760ff2 Cleanup logic 2017-05-18 20:19:00 -05:00
Javier Flores f4c7a02a6f Fix having negative beat when it should be 0 2017-05-17 09:23:04 -05:00
ColdVolcano 198542465b More CI fixes 2017-05-17 01:37:31 -05:00
ColdVolcano 387d26a576 CI Fixes 2017-05-17 01:26:34 -05:00
ColdVolcano 5f192cae7b Add missing licence header 2017-05-17 01:18:56 -05:00
ColdVolcano 0801a211da Add a base container with beat syncing logic 2017-05-17 01:14:04 -05:00