mirror of https://github.com/ppy/osu
Move load() to be directly below ctor.
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@ -47,14 +47,14 @@ protected override void Update()
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lastControlPoint = controlPoint;
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}
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protected virtual void OnNewBeat(int newBeat, double beatLength, TimeSignatures timeSignature, bool kiai)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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{
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beatmap.BindTo(game.Beatmap);
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}
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protected virtual void OnNewBeat(int newBeat, double beatLength, TimeSignatures timeSignature, bool kiai)
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{
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}
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}
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}
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