Commit Graph

197 Commits

Author SHA1 Message Date
smoogipoo f429a8f7c2 Add back/obsolete old AddNested() method 2019-10-17 14:02:08 +09:00
smoogipoo d8f3678c3c Rename parameter 2019-10-17 12:53:54 +09:00
smoogipoo d49ef6a36b Make taiko use the new nested hitobject structure 2019-10-17 11:57:00 +09:00
Dean Herbert 51bf600ea7 Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
Bartłomiej Dach 8efab559c8 Remove unused using directives 2019-09-25 01:13:42 +02:00
Bartłomiej Dach 9323df26a1 Decouple bar line hitobjects from generator
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.

This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
Dean Herbert 9fc60aeefc Merge branch 'master' into reset-dho-lifetimes 2019-09-12 19:29:14 +09:00
Dean Herbert f21e47d6d2 Move expire to DrawableHitObject 2019-09-12 19:29:08 +09:00
Dean Herbert af3bb5a2cd Centralise and share bar line generation code between rulesets 2019-09-10 13:30:54 +09:00
Dean Herbert f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
smoogipoo 5efd455ce4 Fix taiko sample namespace 2019-09-04 12:47:10 +09:00
smoogipoo 8302658186 Fix other potential nullref cases that rider missed 2019-09-02 18:31:33 +09:00
smoogipoo f3656475de Return null hitwindows for non-time-based objects 2019-09-02 16:10:30 +09:00
Dean Herbert 13bb0676b1
Merge branch 'master' into fix-taiko-swell-tick-display 2019-09-02 13:47:04 +09:00
smoogipoo 1df422e591 Hide taiko swell ticks 2019-09-02 13:30:55 +09:00
smoogipoo 5b685c4cd2 Fix swell ticks having non-zero time offsets 2019-09-02 13:25:39 +09:00
Dean Herbert 9a98f39f06 Share logic with other rulesets (and make default) 2019-08-28 18:12:47 +09:00
smoogipoo 3723c441d2 Merge remote-tracking branch 'origin/master' into fix-taiko-proxy-rewind
# Conflicts:
#	osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
2019-08-27 17:42:45 +09:00
smoogipoo 2b22fd799d Use constant value for offset 2019-08-27 15:33:53 +09:00
smoogipoo bc7a81e733 Add initial fade transform 2019-08-27 15:33:53 +09:00
smoogipoo dba3679817 Fix DrawableSwell not proxying its content in time/correctly 2019-08-27 15:33:28 +09:00
smoogipoo b85e62a6e2 Fix taiko proxies being removed on rewind 2019-08-27 15:24:49 +09:00
iiSaLMaN 0eef398ca7 Remove redundant using directive 2019-08-27 05:19:21 +03:00
iiSaLMaN cd68d030bd Remove unnecessary UpdateState overrides 2019-08-27 05:04:34 +03:00
iiSaLMaN 843da26dba Use transform management for taiko hit objects 2019-08-27 05:03:56 +03:00
Dean Herbert 48716f8f2b Update framework 2019-08-21 13:29:50 +09:00
Dean Herbert c3b81bef4a Flip default to the preferred method going forward 2019-07-22 15:55:38 +09:00
Dean Herbert 60ea3d4e1a Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
smoogipoo d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo 772bef91fa Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
# Conflicts:
#	osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
Dean Herbert f1952c0816 Update font awesome usage 2019-04-02 19:55:24 +09:00
smoogipoo a56e29347f Adjust namespaces 2019-04-02 14:51:28 +09:00
Dean Herbert c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert 612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert 7715606188
Merge branch 'master' into sprite-icon-compatibility 2019-03-29 11:15:34 +09:00
Dean Herbert de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
Dean Herbert 39df8cce19 Fix incorrect usage of InternalChildren
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
2019-03-25 13:48:55 +09:00
Dean Herbert 0788a7e9f1
Merge branch 'master' into more-inspections 2019-02-28 14:32:57 +09:00
Dean Herbert 42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
Dean Herbert 26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
smoogipoo 25d85b6eb4 Implement new difficulty calculator for Rulesets.Taiko 2019-02-18 14:54:21 +09:00
Dean Herbert 8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Roman Kapustin 4b5fc85875 Use Find instead of FirstOrDefault 2019-01-05 19:35:33 +03:00
Ivan Pavluk 28b033bd99 Autodetect LowestSuccessfulHitResult 2018-12-12 17:15:59 +07:00
Ivan Pavluk e49e2fda9e Rename SuccessfulHitResult->LowestSuccessfulHitResult 2018-12-12 13:24:58 +07:00
Ivan Pavluk 8457324044 SuccessfulHitWindow->SuccessfulHitResult 2018-12-10 09:04:12 +07:00
Ivan Pavluk cb2444e01c Remove Meh from TaikoHitWindows 2018-12-06 19:04:54 +07:00
Ivan Pavluk 1b6658f4ee Move HealthIncreaseFor to Judgement 2018-12-06 15:09:42 +07:00
Ivan Pavluk 7d692939fc Fixed being able to miss taiko objects by hitting them too early
Revamped taiko HP system
2018-12-04 21:20:44 +07:00
Ivan Pavluk 2ca9864301 Fixed taiko swell hp and scoring 2018-11-29 22:05:13 +07:00