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https://github.com/ppy/osu
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Return null hitwindows for non-time-based objects
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parent
0a89603e79
commit
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@ -5,6 +5,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Mania.Objects
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@ -99,5 +100,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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}
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public override Judgement CreateJudgement() => new HoldNoteJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -3,6 +3,7 @@
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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@ -12,5 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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public class HoldNoteTick : ManiaHitObject
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{
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public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -229,5 +229,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
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public override Judgement CreateJudgement() => new OsuJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -4,6 +4,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects
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@ -30,5 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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public override Judgement CreateJudgement() => new OsuJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -6,6 +6,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects
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@ -31,5 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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public override Judgement CreateJudgement() => new OsuJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -6,6 +6,7 @@ using System;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects
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@ -86,5 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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}
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public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects
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@ -25,5 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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public double HitWindow => TickSpacing / 2;
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public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects
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@ -9,5 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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public class StrongHitObject : TaikoHitObject
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{
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public override Judgement CreateJudgement() => new TaikoStrongJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects
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@ -33,5 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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}
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public override Judgement CreateJudgement() => new TaikoSwellJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects
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@ -9,5 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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public class SwellTick : TaikoHitObject
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{
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public override Judgement CreateJudgement() => new TaikoSwellTickJudgement();
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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