Dean Herbert
78084e33af
Merge pull request #30411 from frenzibyte/editor-slider-touch-support-2
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Fix placing objects via touch in editor not working sometimes
2024-11-13 15:09:57 +09:00
Bartłomiej Dach
c25215d2cf
Merge pull request #30579 from peppy/fix-rank-display-song-select
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Fix top rank display not showing up on beatmaps with many difficulties
2024-11-12 12:26:26 +01:00
Dan Balasescu
678d14aa60
Merge pull request #30534 from Lawtrohux/difficult-strain
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Globalise `CountDifficultStrains` within StrainSkill
2024-11-12 14:50:18 +09:00
Dean Herbert
8c5785fdf6
Make math more logical
2024-11-11 22:57:26 +09:00
Dean Herbert
ee4d58544d
Update framework (and other common packages)
2024-11-11 21:58:13 +09:00
Bartłomiej Dach
bca42e9d24
Merge pull request #30580 from peppy/song-select-less-semi-opaque
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Reduce semi-opaque layers at song select
2024-11-11 12:23:17 +01:00
Dan Balasescu
f746999d58
Merge pull request #30544 from Finadoggie/clamp-slider
2024-11-11 19:22:34 +09:00
Bartłomiej Dach
b430ac2214
Merge branch 'master' into song-select-less-semi-opaque
2024-11-11 11:04:48 +01:00
Bartłomiej Dach
d29dd2c223
Remove unused using directives
2024-11-11 11:04:43 +01:00
Dean Herbert
8605639e67
Merge pull request #28382 from Hecatia-Lapislazuli/move-already-placed-objects-when-adjusting-offset-bpm
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Implemented ability to adjust already-placed objects when changing timing offsets
2024-11-11 18:56:11 +09:00
Bartłomiej Dach
c37e4877e2
Move setting back to timing panel
2024-11-11 10:08:26 +01:00
Dean Herbert
f84ee3996f
Reduce semi-opaque layers at song select
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I made these changes while working on
https://github.com/ppy/osu/pull/30579 . Basically, it's hard to fix the
ranks not loading while underneath the footer, and the transparency both
looks bad, and is going away in the redesign.
I've chosen values here that are moving *in the direction* of the new
design without overhauling everything.
- I know that there's still some transparency. I did this because it
helps keep all current elements / colours contrasting without too much
effort.
- I completely removed the transparency adjustments on the beatmap
panels. This always looked bad due to being applied per-layer, and I
don't think it added much.
2024-11-11 17:57:23 +09:00
Bartłomiej Dach
0cddb93dda
Move setting to user config
2024-11-11 09:57:17 +01:00
Bartłomiej Dach
a6cdf6df07
Merge branch 'master' into move-already-placed-objects-when-adjusting-offset-bpm
2024-11-11 09:50:00 +01:00
Dean Herbert
e8b69581b7
Fix top rank display not showing up on beatmaps with many difficulties
2024-11-11 17:49:34 +09:00
Dean Herbert
f8ac54d61c
Fix weird local variable typo
2024-11-11 16:59:02 +09:00
Dean Herbert
322df72cce
Merge pull request #30425 from bdach/multiplayer-song-select-wyd
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Fix multiplayer song select not correctly applying filter sometimes
2024-11-11 14:54:48 +09:00
Dean Herbert
caedbdeccf
Merge pull request #30545 from bdach/fix-restore-storage-not-restoring-storage
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Fix retry button on storage unavailable dialog not reopening realm if retry succeeds
2024-11-11 14:30:50 +09:00
Dan Balasescu
91d9c0a7e8
Adjust job name
2024-11-11 13:44:11 +09:00
Dan Balasescu
0b570c4e15
Enforce concurrency by using single job
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I've yet again re-confirmed by doubts about using concurrency groups.
It's just not flexible enough. In this case, it cancels any _future_
jobs.
2024-11-11 13:40:17 +09:00
Dan Balasescu
394ff88a62
Fix empty JSON sent on non-`workflow_dispatch` events
2024-11-11 13:11:21 +09:00
Dan Balasescu
c1686fb687
Don't fail grep if no matches
2024-11-11 13:02:26 +09:00
Dan Balasescu
a3b8c4d127
Fix wrong cleaned up directory
2024-11-11 12:49:23 +09:00
Dan Balasescu
2767054286
Set `-euo pipefail` in diffcalc workflows
2024-11-11 12:49:23 +09:00
Dean Herbert
d39a46f861
Merge pull request #30508 from bdach/taiko-strong-bug
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Fix drum rolls losing width on strong state toggle in editor
2024-11-11 12:16:51 +09:00
Dean Herbert
f897ab5a6e
Merge pull request #30566 from ppy/improve-diffcalc-workflow
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Split diffcalc workflow to add concurrency group
2024-11-11 12:11:38 +09:00
Dean Herbert
4aa3516058
Merge pull request #30572 from Joehuu/fix-break-overlay-grades
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Fix break overlay grades not using localised string
2024-11-10 21:13:01 +09:00
Joseph Madamba
9acfb3c900
Fix break overlay grades not using localised string
2024-11-09 16:45:18 -08:00
Dan Balasescu
5e8df623d4
Rename workflow
2024-11-09 23:49:30 +09:00
Dan Balasescu
6183daa95f
Split diffcalc workflow to add concurrency group
2024-11-09 19:59:20 +09:00
Dean Herbert
e20163652e
Merge pull request #30560 from smoogipoo/fix-nvapi
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Fix incorrectly translated NVAPI ABI
2024-11-09 17:23:21 +09:00
Dan Balasescu
8d7b19d6cf
Fix incorrectly translated NVAPI ABI
2024-11-09 15:11:47 +09:00
Dan Balasescu
df0d51cbbc
Merge pull request #30547 from bdach/extended-nvapi-logging
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Add extended logging to NVAPI operations
2024-11-08 19:32:51 +09:00
Bartłomiej Dach
d8fc7b1803
Add extended logging to NVAPI operations
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To help diagnose https://github.com/ppy/osu/issues/30546 .
2024-11-08 10:29:13 +01:00
Bartłomiej Dach
091d02b3a8
Fix retry button on storage unavailable dialog not reopening realm if retry succeeds
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Related: https://github.com/ppy/osu/issues/30539
When starting up the game with a data location that points to an
unavailable external device, a new realm file is created in the default
location. Eventually a popup is shown that informs the user that the
external storage is unavailable, and the user has an option to try the
storage again. The button that invokes said option would check said
storage correctly, but would not do anything about realm, which means
the previously opened empty realm that is placed in the default location
would remain open, which means the retry essentially doesn't work
because the user's stuff isn't there after the retry.
To fix this, take out a `BlockAllOperations()`, which will flush all
open realms, and re-open the realm on the external location if the
custom storage restore succeeds.
2024-11-08 09:28:14 +01:00
Bartłomiej Dach
ce9c74af85
Merge pull request #30543 from smoogipoo/fix-ci-report
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Fix up + improve CI test reporting workflow
2024-11-08 08:37:22 +01:00
finadoggie
70be82b048
Clamp estimateImproperlyFollowedDifficultSliders for lazer scores
2024-11-07 22:42:41 -08:00
Dan Balasescu
233560b867
Fix CI test report workflow
2024-11-08 11:55:24 +09:00
Dan Balasescu
8bd65d9938
Merge pull request #30535 from bdach/fix-hud-shifting-when-flipped-drawables-present
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Fix HUD elements shifting in unintended manner when partially off-screen flipped skin elements are present
2024-11-08 01:55:03 +09:00
Bartłomiej Dach
b0c6042b2a
Fix HUD elements shifting in unintended manner when partially off-screen flipped skin elements are present
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Closes https://github.com/ppy/osu/issues/30286 .
2024-11-07 14:01:34 +01:00
Jay Lawton
7c3a3c4d10
rename DifficultStrains for clarity
2024-11-07 21:56:42 +10:00
Jay Lawton
2b6a473164
update methods
2024-11-07 21:12:04 +10:00
Dean Herbert
54288c350a
Merge pull request #30525 from smoogipoo/multiplayer-refactor
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Replace `MultiplayerRoomComposite` with local bindings
2024-11-07 19:53:44 +09:00
Jay Lawton
748055ab29
remove double instance of array
2024-11-07 20:15:59 +10:00
Dan Balasescu
cb2e5ac2c4
Skip diffcalc job if target is not valid
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Same as all other jobs... Just so that it doesn't appear as "completed"
in the workflow list.
2024-11-07 19:15:58 +09:00
Jay Lawton
177781aca5
remove localised instance of difficultstrains
2024-11-07 19:57:37 +10:00
Jay Lawton
a5e6da76cb
introduce difficult strains globally
2024-11-07 19:53:53 +10:00
Dean Herbert
aad9f4078e
Merge pull request #30526 from smoogipoo/fix-beatmap-recommender-test
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Fix intermittent beatmap recommendations test
2024-11-07 18:40:31 +09:00
Dean Herbert
c7d0a7dde2
Update xmldoc and make realm transactions more obvious
2024-11-07 18:31:06 +09:00
Dan Balasescu
4d7fd236c5
Make class partial
2024-11-07 17:28:31 +09:00