Commit Graph

18 Commits

Author SHA1 Message Date
smoogipooo dcf879687d Implement basic hold note + tick input. 2017-05-24 20:45:01 +09:00
smoogipooo 76fe4af9a6 Fix visual test failing. 2017-05-23 18:06:31 +09:00
smoogipooo 836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo 3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo 235a5b1dff Add notes to test case. 2017-05-16 18:27:33 +09:00
smoogipooo 8ed97a8335 Let's invert the playfield by default for now. 2017-05-16 18:02:54 +09:00
smoogipooo ac02d1ab10 TimeRelativeContainer -> ControlPointContainer, optimize AutoTimeRelativeContainer a little bit (only recompute on invalidation). 2017-05-16 17:50:09 +09:00
smoogipooo b10df74079 Full rewrite of timing section code, partially working for now. 2017-05-11 12:33:19 +09:00
smoogipooo e307b6d563 Make SpecialColumnPosition only have an effect during load(). 2017-05-04 15:12:32 +09:00
smoogipooo a2bdd020e5 ColumnStyle -> ColumnPosition. 2017-05-04 14:54:31 +09:00
smoogipooo 8d82a52942 Add revert to normal special style after all steps. 2017-05-03 19:38:27 +09:00
smoogipooo 14e4714f08 Rewrite a lot of ManiaPlayfield/Column to support left/right special styles and arbitrary number of columns. 2017-05-03 19:38:15 +09:00
smoogipooo 7de36b7aa2 CI cleanups. 2017-05-03 12:58:46 +09:00
smoogipooo 71acf1c57d Move classes out of test case. 2017-05-03 12:37:47 +09:00
smoogipooo b4052a099f Create ManiaPlayfield, support up to 9 columns, improve testcase automation. 2017-05-03 12:30:03 +09:00
smoogipooo 80ebd04e85 Add keys to columns and add key down transformations. 2017-05-01 20:48:43 +09:00
smoogipooo 82cbb63af5 Add column generation + put spacing one level up. 2017-05-01 17:24:35 +09:00
smoogipooo 4aea18b673 Add initial column design. 2017-05-01 17:00:41 +09:00