ColumnStyle -> ColumnPosition.

This commit is contained in:
smoogipooo 2017-05-04 14:46:10 +09:00
parent 5574a8770b
commit a2bdd020e5
4 changed files with 14 additions and 14 deletions

View File

@ -38,11 +38,11 @@ public override void Reset()
AddStep("Trigger keys down", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyDown));
AddStep("Trigger keys up", () => ((ManiaPlayfield)Children.First()).Columns.Children.ForEach(triggerKeyUp));
AddStep("Left special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnStyle = SpecialColumnStyle.Left);
AddStep("Right special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnStyle = SpecialColumnStyle.Right);
AddStep("Left special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnPosition = SpecialColumnPosition.Left);
AddStep("Right special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnPosition = SpecialColumnPosition.Right);
}
AddStep("Normal special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnStyle = SpecialColumnStyle.Normal);
AddStep("Normal special style", () => ((ManiaPlayfield)Children.First()).SpecialColumnPosition = SpecialColumnPosition.Normal);
}
private void triggerKeyDown(Column column)

View File

@ -27,18 +27,18 @@ public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgement>
/// </summary>
private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon };
private SpecialColumnStyle specialColumnStyle;
private SpecialColumnPosition specialColumnPosition;
/// <summary>
/// The style to use for the special column.
/// </summary>
public SpecialColumnStyle SpecialColumnStyle
public SpecialColumnPosition SpecialColumnPosition
{
get { return specialColumnStyle; }
get { return specialColumnPosition; }
set
{
if (specialColumnStyle == value)
if (specialColumnPosition == value)
return;
specialColumnStyle = value;
specialColumnPosition = value;
if (!IsLoaded)
return;
@ -158,14 +158,14 @@ private void updateColumnStyle()
/// <returns>Whether the column is a special column.</returns>
private bool isSpecialColumn(int column)
{
switch (SpecialColumnStyle)
switch (SpecialColumnPosition)
{
default:
case SpecialColumnStyle.Normal:
case SpecialColumnPosition.Normal:
return columnCount % 2 == 1 && column == columnCount / 2;
case SpecialColumnStyle.Left:
case SpecialColumnPosition.Left:
return column == 0;
case SpecialColumnStyle.Right:
case SpecialColumnPosition.Right:
return column == columnCount - 1;
}
}

View File

@ -3,7 +3,7 @@
namespace osu.Game.Rulesets.Mania.UI
{
public enum SpecialColumnStyle
public enum SpecialColumnPosition
{
/// <summary>
/// The special column will lie in the center of the columns.

View File

@ -61,7 +61,7 @@
<Compile Include="UI\ManiaPlayfield.cs" />
<Compile Include="ManiaRuleset.cs" />
<Compile Include="Mods\ManiaMod.cs" />
<Compile Include="UI\SpecialColumnStyle.cs" />
<Compile Include="UI\SpecialColumnPosition.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">