Salman Ahmed
71533808e9
Add test case for DistanceSpacingMultiplier
in distance snapping test scene
2022-04-28 07:14:43 +03:00
Salman Ahmed
500322ff21
Update failing snap test scenes
2022-02-15 02:21:53 +03:00
Dean Herbert
b5f670cc5b
Add far too many fixes for ruleset non-nullable requirements
2022-01-12 23:24:11 +09:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
1952ebece9
Update tests to use more correct control point definitions
2021-09-06 22:04:51 +09:00
Dean Herbert
b2a14b13dc
Update outdated tests
2021-09-03 17:11:12 +09:00
Dean Herbert
d4e5a612ea
Update IPositionalSnapProvider
to take a HitObject
as reference, rather than raw time
...
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
6c7475f085
Fix snapped distances potentially exceeding the source distance
...
This results in slider placement including "excess" length, where the
curve is not applied to the placed path. This is generally not what we
want.
I considered adding a bool parameter (or enum) to change the
floor/rounding mode, but on further examination I think this is what we
always expect from this function.
2020-08-25 18:58:01 +09:00
Salman Ahmed
e3a3144236
Rename editor tests namespace from "Editor" to "Editing"
2020-04-23 11:07:55 +03:00