Commit Graph

896 Commits

Author SHA1 Message Date
smoogipoo 5db103dc61 Improve quality of taiko hit target 2020-06-29 14:42:20 +09:00
Dean Herbert 9119f41604 Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-24 18:22:51 +09:00
Dean Herbert 14ad3835ff Update naming 2020-06-23 21:27:01 +09:00
smoogipoo 988baad16f Expand statistics to fill more of the screen 2020-06-22 19:20:43 +09:00
smoogipoo 261adfc4e6 Create a local playable beatmap instead 2020-06-22 18:38:41 +09:00
smoogipoo 33fdd7466c Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-22 15:38:48 +09:00
Bartłomiej Dach ad85c5f538 Add base legacy skin transformer 2020-06-21 23:06:55 +02:00
smoogipoo 486b899e8f Rename method 2020-06-19 22:11:29 +09:00
smoogipoo 83e6c3efdb Adjust API for returning statistics 2020-06-19 20:31:52 +09:00
Dean Herbert 61f906d9c4 Fix span piece being incorrect in some drag scenarios 2020-06-02 21:02:09 +09:00
Dean Herbert 665530f1c3 Remove excess newline 2020-06-02 17:22:59 +09:00
Dean Herbert 816f721f3d Move selection blueprint to correct namespace 2020-05-30 15:24:44 +09:00
Dean Herbert b068992a15 Add missing licence headers 2020-05-29 18:58:34 +09:00
Dean Herbert e0aae15c0a Hard type incoming ruleset 2020-05-29 16:45:47 +09:00
Dean Herbert da289c474e Split files out 2020-05-29 16:45:47 +09:00
Dean Herbert 7f8f41715d Remove stray whitespace 2020-05-29 16:45:47 +09:00
Dean Herbert 7b52faa76d Update override 2020-05-29 16:45:47 +09:00
Dean Herbert 3e973c176f Remove unnecessary overrides 2020-05-29 16:45:47 +09:00
Dean Herbert b2fad91589 Add swell and drumroll blueprints 2020-05-29 16:45:47 +09:00
Dean Herbert dd7dbfd548 Rename to IHasDuration 2020-05-29 16:45:47 +09:00
Dean Herbert 534dccc0c3 Move sett from EndTime to Duration 2020-05-29 16:45:47 +09:00
Dean Herbert a953f9e422 Add drum roll composition support 2020-05-29 16:45:47 +09:00
Dean Herbert 280b0adb1d Split out IHasPath from IHasCurve to better define hitobjects 2020-05-29 16:45:47 +09:00
Dean Herbert a2eec5d963 Fix strong bindable changes for DrumRolls 2020-05-29 16:45:47 +09:00
Dean Herbert 910326623c Place rim hits using right mosue for now 2020-05-29 16:45:47 +09:00
Dean Herbert 50fcd4149f Support Strong bindable changes 2020-05-29 16:45:47 +09:00
Dean Herbert 4e9631b546 Support HitType bindable changes 2020-05-29 16:45:47 +09:00
Dean Herbert 3487c1fd1b Add menus to mark as rim and strong 2020-05-29 16:45:47 +09:00
Dean Herbert 4b1a2b5bc2 Fix offsets 2020-05-29 16:45:47 +09:00
Dean Herbert 90acba8c36 Introduce initial placement blueprint logic 2020-05-29 16:45:39 +09:00
Dean Herbert 7d4e60f05e Add basic setup for TaikoHitObjectComposer 2020-05-29 16:45:39 +09:00
smoogipoo bc35bc5efb Merge branch 'master' into applydefaults-cancellation 2020-05-25 16:45:30 +09:00
Dean Herbert c0e68f9854 Also support taiko drum 2020-05-21 11:08:06 +09:00
Dean Herbert db4e3047dd Add test for final sample output 2020-05-19 23:28:13 +09:00
Dean Herbert e9710b6f83 Add taiko type conversion test coverage 2020-05-19 09:43:05 +09:00
Dean Herbert 013683c23b Fix taiko rim markers incorrectly playing as whistle samples 2020-05-19 00:17:13 +09:00
smoogipoo 1865cd0762 Fix possible exceptions in performance calculators 2020-05-18 15:10:59 +09:00
smoogipoo 6534510999 Use cancellation token in taiko swell/drumroll 2020-05-15 19:25:14 +09:00
smoogipoo 98125102a7 Add cancellation token support to CreateNestedHitObjects() 2020-05-15 18:07:41 +09:00
Dan Balasescu f761c5e119
Merge branch 'master' into reposition-taiko-playfield 2020-05-14 19:37:05 +09:00
smoogipoo 4bf5477252 Merge branch 'master' into fix-taiko-scroller-time-control 2020-05-14 17:04:09 +09:00
Dean Herbert 134a94e86d Rename enum members (no idea what a TaikoDon is) 2020-05-14 10:02:47 +09:00
Dean Herbert 9ba1a8af88 Fix mascot getting stuck in clear state on rewind 2020-05-14 09:44:21 +09:00
Bartłomiej Dach 0933217389 Simplify mascot scaling 2020-05-13 18:53:47 +02:00
Dean Herbert 6f2cc23a43
Merge branch 'master' into taiko-don 2020-05-13 19:27:54 +09:00
Dean Herbert 00efeb7cc6 Fix spawning too many sprites due to not yet populated sizing 2020-05-13 19:19:58 +09:00
Bartłomiej Dach 942cc48e99 Improve mascot scaling 2020-05-12 20:26:11 +02:00
Dean Herbert e28e89213f Fix incorrect spawning when scale adjustments are applied to child sprites 2020-05-12 16:58:47 +09:00
Dean Herbert c04f2b0840 Reposition taiko playfield to be closer to the top of the screen 2020-05-12 15:51:59 +09:00
Dean Herbert c7d8793c1d Remove unnecessary overlap 2020-05-12 15:44:14 +09:00