Commit Graph

154 Commits

Author SHA1 Message Date
Dan Balasescu d4a37725c4 Adjust test 2022-08-29 15:59:57 +09:00
Dean Herbert 46d000b8ce Fix test regressions on windows due to `Reset` never being called
I'm not sure this is great. Without calling `Reset`, the correct initial
time may not be set (ever). In practice this doesn't happen anywhere in
the gameplay flow, but something worth noting.

This change is required now that `Reset` isn't called in the
constructor. It couldn't be called in the constructor because it would
cause the audio track to reset its position too early.

What an ordeal.
2022-08-24 11:50:20 +09:00
Dean Herbert af2e82d7d5 Move operation of setting `GameplayClockContainer.StartTime` to `Reset` call 2022-08-22 14:11:06 +09:00
Dean Herbert 43879633db Ensure setting a `StartTime` on a `GameplayClockContainer` always resets to the new time 2022-08-18 18:54:10 +09:00
Dean Herbert f81c7644b4 Make `GameplayClockContainer` also an `IGameplayClock` and expose to remaining tests 2022-08-15 18:30:53 +09:00
Dean Herbert 6d78218142 Update usages of `GameplayClockContainer.GameplayClock` to access properties directly 2022-08-15 18:08:49 +09:00
Dan Balasescu b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dean Herbert a21aee4e9c Reduce calls to `LoadTrack` by implicitly running on test/dummy classes 2022-07-28 18:11:40 +09:00
Salman Ahmed 9df49db45f Include bonus/ignore judgements in statistics fill logic 2022-07-21 08:13:09 +03:00
Salman Ahmed 3c2a885872 Add test coverage 2022-07-21 06:01:48 +03:00
Salman Ahmed a5b01b8920 Improve asserts in `TestSeekPerformsInGameplayTime` to be more descriptive 2022-07-07 01:00:55 +03:00
Dean Herbert b597843579 Mark and document remaining flaky tests 2022-07-01 16:17:40 +09:00
Bartłomiej Dach 26c5b59f6d
Replace usages of `string.To{Lower,Upper}()` 2022-06-24 11:57:45 +02:00
Dan Balasescu f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu 4e35ac8d4c Add test 2022-06-06 18:01:52 +09:00
Dan Balasescu 132c94c1b5 Remove Ruleset parameter from ResetFromReplayFrame() 2022-05-31 17:16:23 +09:00
Salman Ahmed 8842847b18 Fix wrong result applied 2022-04-27 00:05:49 +03:00
Salman Ahmed 1676c2c3f6 Change boolean argument to `HitResult` instead 2022-04-27 00:05:15 +03:00
Salman Ahmed a884f20c65 Add failing test case 2022-04-26 23:27:03 +03:00
Dean Herbert c8db7cf2a8 Reset audio offset before each test run in `TestSceneMasterGameplayClockContainer` 2022-04-14 18:09:23 +09:00
Dean Herbert fbf0e5a45c Remove `startFromSkipTarget` parameter and update usages that required said behaviour 2022-04-13 14:25:43 +09:00
Dean Herbert a3695c7e97
Merge branch 'master' into fix-spectator-seeks 2022-04-06 12:58:43 +09:00
Dean Herbert 1049e349e3 Add test coverage of user offset being set before construction of `MasterGameplayClockContainer` 2022-03-24 14:55:01 +09:00
Dean Herbert 078288a616 Make "skin.ini" the default skin filename and remove redundant parameters 2022-03-23 15:05:01 +09:00
Dean Herbert 7a1909bf97 Change parameter order of `LegacySkin` to put `IStorageResourceProvider` first
The optional resource store should not be before the (basically)
required resource provider.
2022-03-23 15:02:04 +09:00
Dean Herbert 7cb7b03cee Fix `TestSceneMasterGameplayClockContainer` not clearing previous test clocks 2022-03-18 18:16:47 +09:00
Dean Herbert f09a946722 Start `GameplayClockContainer` paused for better state control 2022-03-18 15:28:22 +09:00
Dan Balasescu 3fff7f4b7e Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
Salman Ahmed e14a35b469 Add failing test case 2022-03-02 20:32:41 +03:00
Bartłomiej Dach 7cdf63c654
Remove unused `FindProvider()` methods
No longer needed since 39f99bf785.
2022-02-01 21:53:21 +01:00
Dean Herbert 15479ae046 Add test coverage of no header doing nothing 2022-02-01 16:55:28 +09:00
Dan Balasescu 4fb565e15f Reset ScoreProcessor from statistics replay frames 2022-01-31 21:32:56 +09:00
Dean Herbert 25cbe5a0de Remove acronym shortening of `GameplayClockContainer` 2022-01-31 15:23:31 +09:00
Salman Ahmed 2b999f9780 Add failing test case 2022-01-31 01:40:07 +03:00
Dean Herbert 6eb2c28e41 Rename `RealmContextFactory` to `RealmAccess` 2022-01-24 20:38:07 +09:00
Bartłomiej Dach 2b4c2f7ff3
Add failing test for storyboard sample playback with beatmap hitsounds off 2021-12-26 14:25:05 +01:00
Bartłomiej Dach 1040590844
Add cancellation support to game-side `IResourceStore`s 2021-12-23 10:33:17 +01:00
Dean Herbert f9a2db5ec6 Add accessibility to realm factory via `IStorageResourceProvider`
We might need to rename this class..
2021-12-14 14:19:49 +09:00
Dean Herbert f6a3709060 Store default skins to database 2021-11-29 18:28:25 +09:00
Dean Herbert 93482414d6 Remove `SkinConfiguration` subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00
Dean Herbert b339c149d8 Copy `BaseDifficulty` to `Beatmap<T>` and move all write operations across 2021-10-06 15:10:45 +09:00
Bartłomiej Dach 6108451449
Retrieve separated skin instance from working beatmap for editing 2021-08-15 21:18:09 +02:00
ekrctb 53b9852034 Add test case for DHO state change before load complete 2021-08-06 19:59:02 +09:00
Salman Ahmed 523c154f15 Add `ComboIndexWithOffsetsBindable` and bind similar to `ComboIndexBindable` 2021-07-22 16:40:33 +03:00
Dean Herbert 399c3b0be8 Rename property, reword xmldoc and improve readability of update code 2021-07-21 17:32:56 +09:00
Salman Ahmed 9d92b795fa Revert making `ComboOffset`s legacy and define `BeatmapSkinComboIndex` instead 2021-07-20 14:15:43 +03:00
Salman Ahmed 554652b033 Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset 2021-07-20 10:11:52 +03:00
Salman Ahmed 1af230c48c Merge branch 'master' into refactor-combo-colour-retrieval 2021-07-20 10:08:25 +03:00
ekrctb 55859938b1 Use object initializer syntax for hit object application in tests 2021-06-16 16:07:22 +09:00
Dan Balasescu c065f761c7
Merge branch 'master' into legacy-skin-default-fallback 2021-06-02 19:08:52 +09:00