mirror of https://github.com/ppy/osu
Improve asserts in `TestSeekPerformsInGameplayTime` to be more descriptive
This commit is contained in:
parent
b9acdcdbe2
commit
a5b01b8920
|
@ -9,7 +9,6 @@
|
|||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
|
@ -116,10 +115,10 @@ public void TestSeekPerformsInGameplayTime(
|
|||
AddStep($"set audio offset to {userOffset}", () => localConfig.SetValue(OsuSetting.AudioOffset, userOffset));
|
||||
|
||||
AddStep("seek to 2500", () => gameplayClockContainer.Seek(2500));
|
||||
AddAssert("gameplay clock time = 2500", () => Precision.AlmostEquals(gameplayClockContainer.CurrentTime, 2500, 10f));
|
||||
AddStep("gameplay clock time = 2500", () => Assert.AreEqual(gameplayClockContainer.CurrentTime, 2500, 10f));
|
||||
|
||||
AddStep("seek to 10000", () => gameplayClockContainer.Seek(10000));
|
||||
AddAssert("gameplay clock time = 10000", () => Precision.AlmostEquals(gameplayClockContainer.CurrentTime, 10000, 10f));
|
||||
AddStep("gameplay clock time = 10000", () => Assert.AreEqual(gameplayClockContainer.CurrentTime, 10000, 10f));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
|
Loading…
Reference in New Issue