Commit Graph

16 Commits

Author SHA1 Message Date
smoogipoo 91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Dean Herbert b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
smoogipoo e0c1072ab2 Add xmldocs 2019-12-26 15:01:19 +09:00
smoogipoo eba6371526 Re-implement taiko's accumulating health processor 2019-12-26 15:01:19 +09:00
smoogipoo 0454c5022d Fix some maps potentially starting with 0 health 2019-12-26 15:00:59 +09:00
smoogipoo 90a0569660 Tweak drain values 2019-12-26 15:00:58 +09:00
smoogipoo 522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
smoogipoo b348abcd07 Only drain health in non-break times 2019-12-26 14:59:49 +09:00
smoogipoo 977fb3d1bf Make processors and break overlay frame-stable 2019-12-26 14:59:49 +09:00
smoogipoo 85c44b5a5a Disable list additions during gameplay 2019-12-26 14:59:49 +09:00
smoogipoo bd74d086fb Remove adjustment factor 2019-12-26 14:59:49 +09:00
smoogipoo 70d2d8a2fa Add adjustable target percentage 2019-12-26 14:59:49 +09:00
smoogipoo a4b1c79e18 Initial implementation of HP drain 2019-12-26 14:59:49 +09:00
smoogipoo 90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
smoogipoo 00546787c8 Remove unused method 2019-12-24 16:52:49 +09:00
smoogipoo 76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00