Commit Graph

16 Commits

Author SHA1 Message Date
FreezyLemon 229c9b5b4e First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds 2017-12-07 23:11:34 +01:00
FreezyLemon 43c270ea49 Rolled back the bad earlier implementation 2017-12-07 21:18:51 +01:00
FreezyLemon e3232dd754 Added if to ignore more (for our purposes) useless keydowns 2017-11-29 06:51:00 +01:00
FreezyLemon c00fb47236 Added hitsound handling to the TaikoRulesetContainer so every KeyDown can play a hitsound (instead of the DrawableHitObjects) 2017-11-29 06:28:08 +01:00
Dean Herbert 5d5ea5fb2e Fix all remaining db structure issues 2017-10-19 14:05:11 +09:00
TocoToucan 887aa7496b Rework EF Core usage in model classes 2017-10-06 00:23:26 +03:00
TocoToucan 6a4198d0d6 Initial EF Core commit 2017-10-04 22:52:12 +03:00
Dean Herbert 6d3d485565 And then everything became one 2017-09-19 16:06:58 +09:00
Dean Herbert f32d444d68 Remove generics from Playfield (fixes catch) 2017-09-12 18:19:28 +09:00
smoogipooo 0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
smoogipooo 68c7226d12 Fix cherry pick issues. 2017-08-22 14:18:17 +09:00
Dean Herbert 16e96888ab Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
Dean Herbert a18b2bd5f0 Hook everything up 2017-08-20 22:21:16 +09:00
smoogipooo bb8c533802 Fix CI issues. 2017-08-09 17:34:09 +09:00
smoogipooo ef29d9c093 Merge remote-tracking branch 'origin/master' into taiko-timingchanges-2
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
2017-08-09 16:18:27 +09:00
Dean Herbert 723e27353c HitRenderer -> RulesetContainer 2017-08-09 13:28:29 +09:00