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https://github.com/ppy/osu
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First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds
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@ -16,10 +16,16 @@ using osu.Framework.Extensions.Color4Extensions;
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using System.Linq;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using System.Collections.Generic;
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using osu.Game.Audio;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class TaikoPlayfield : ScrollingPlayfield
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public class TaikoPlayfield : ScrollingPlayfield, IKeyBindingHandler<TaikoAction>
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{
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/// <summary>
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/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
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@ -54,9 +60,14 @@ namespace osu.Game.Rulesets.Taiko.UI
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private readonly Box overlayBackground;
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private readonly Box background;
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public TaikoPlayfield()
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private ControlPointInfo controlPointInfo;
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private IEnumerable<Sample> allSamples;
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private AudioManager audio;
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public TaikoPlayfield(ControlPointInfo controlPointInfo)
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: base(Axes.X)
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{
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this.controlPointInfo = controlPointInfo;
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AddRangeInternal(new Drawable[]
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{
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backgroundContainer = new Container
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@ -194,8 +205,15 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours, AudioManager audio)
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{
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this.audio = audio;
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foreach (var soundPoint in controlPointInfo.SoundPoints)
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{
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SampleInfo.FromSoundPoint(soundPoint).GetChannel(audio.Sample);
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}
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overlayBackgroundContainer.BorderColour = colours.Gray0;
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overlayBackground.Colour = colours.Gray1;
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@ -258,5 +276,14 @@ namespace osu.Game.Rulesets.Taiko.UI
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kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
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}
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}
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public bool OnPressed(TaikoAction action)
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{
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var soundPoint = controlPointInfo.SoundPointAt(Time.Current);
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return true;
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}
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public bool OnReleased(TaikoAction action) => false;
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}
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}
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@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
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protected override Playfield CreatePlayfield() => new TaikoPlayfield
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protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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