Dean Herbert
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147d502da1
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Fix initial play state not being kept locally if not connected
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2020-10-22 19:30:07 +09:00 |
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Dean Herbert
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04f46bc1f8
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Clean up usings
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2020-10-22 19:24:32 +09:00 |
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Dean Herbert
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ee2513bf4b
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Add batch sending
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2020-10-22 19:17:19 +09:00 |
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Dean Herbert
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823d717a7d
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Reduce the serialised size of LegacyReplayFrame
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2020-10-22 19:17:10 +09:00 |
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Dean Herbert
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d659b7739d
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Correctly stop watching users that leave
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2020-10-22 19:16:34 +09:00 |
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Dean Herbert
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34e889e66e
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Don't watch every user in normal gameplay (but allow so in test)
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2020-10-22 18:38:03 +09:00 |
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Dean Herbert
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1ab6f41b3b
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Add basic send and receive test
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2020-10-22 18:10:27 +09:00 |
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Dean Herbert
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c834aa6051
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Use APIMod for mod serialization
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2020-10-22 17:48:15 +09:00 |
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Dean Herbert
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0611b30258
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Drop webpack
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2020-10-22 17:48:15 +09:00 |
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Dean Herbert
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05697dfe68
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Add spectator state object support
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2020-10-22 17:48:15 +09:00 |
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Dean Herbert
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2021945a8c
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Add retry/error handling logic
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2020-10-22 17:48:15 +09:00 |
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Dean Herbert
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96049c39c9
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Add begin/end session logic
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2020-10-22 17:48:15 +09:00 |
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Dean Herbert
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4788b4a643
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Expose oauth access token via api interface
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2020-10-22 17:48:15 +09:00 |
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Dean Herbert
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175fd512b0
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Send frames to streaming client from replay recorder
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2020-10-22 17:48:15 +09:00 |
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Dean Herbert
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93db75bd41
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Begin shaping the spectator streaming component
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2020-10-22 17:48:15 +09:00 |
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Dan Balasescu
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27c69f6526
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Merge pull request #10579 from peppy/api-access-state-changed-bindable
Remove IOnlineComponent and change existing components to use bindable flow
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2020-10-22 15:36:32 +09:00 |
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Dean Herbert
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c6db832efa
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Add xmldoc notes about thread safety of api bindables
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2020-10-22 14:56:20 +09:00 |
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Dean Herbert
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5a00a05a95
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Add missing schedule call
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2020-10-22 14:49:48 +09:00 |
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Dean Herbert
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db4dd3182b
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Add xmldoc to spectator interfaces
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2020-10-22 14:46:21 +09:00 |
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Dean Herbert
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b39a4da6bc
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Add initial classes for spectator support
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2020-10-22 14:46:21 +09:00 |
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Dean Herbert
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da573c7487
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Remove unused usings
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2020-10-22 14:44:10 +09:00 |
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Dean Herbert
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3fe6f77444
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Fix cases of multiple bdl methods
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2020-10-22 14:30:49 +09:00 |
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Dean Herbert
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303975ccb1
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Remove unnecessary permitNulls
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2020-10-22 14:27:49 +09:00 |
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Dean Herbert
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9753dab93b
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Remove IOnlineComponent and change existing components to use bindable flow
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2020-10-22 14:19:12 +09:00 |
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Dan Balasescu
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e664d04be2
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Merge pull request #10573 from peppy/fix-loading-layer-blocking-touch
Fix ISourcedFromTouch events being blocked by LoadingLayer
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2020-10-22 13:23:53 +09:00 |
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Lucas A
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cf69eacae9
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Make StarRatingDisplay dynamic.
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2020-10-21 19:05:14 +02:00 |
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Lucas A
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670775cecb
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Make beatmap wedge difficulty indicator color update dynamically.
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2020-10-21 18:57:48 +02:00 |
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Bartłomiej Dach
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58c9e57a68
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Fix comment
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2020-10-21 17:17:23 +02:00 |
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Dean Herbert
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22112e4303
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Fix ISourcedFromTouch events being blocked by LoadingLayer
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2020-10-21 23:11:51 +09:00 |
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Bartłomiej Dach
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e2552d4c36
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Merge branch 'master' into storyboard-skin-sprites
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2020-10-20 23:01:54 +02:00 |
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Bartłomiej Dach
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8c14c9e1c4
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Add basic test coverage
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2020-10-20 23:01:25 +02:00 |
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Bartłomiej Dach
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58a54c5b6c
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Utilise UseSkinSprites value in storyboard sprite logic
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2020-10-20 23:01:25 +02:00 |
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Bartłomiej Dach
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cdd56ece87
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Read UseSkinSprites when decoding storyboards
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2020-10-20 22:49:56 +02:00 |
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Bartłomiej Dach
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e54836a63e
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Use SkinnableSprite to avoid unnecessary reloads
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2020-10-20 22:49:56 +02:00 |
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Bartłomiej Dach
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2c7880e9d6
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Add failing test case
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2020-10-20 20:30:15 +02:00 |
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Dean Herbert
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8273715bde
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Merge pull request #9484 from FlashyReese/visible-playfield-boundary
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2020-10-20 19:43:41 +09:00 |
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Dan Balasescu
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bc4b14a21e
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Merge pull request #9636 from gagahpangeran/epilepsy-warning
Add epilepsy warning
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2020-10-20 18:15:53 +09:00 |
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Dan Balasescu
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bd4e0e1a60
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Merge branch 'master' into epilepsy-warning
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2020-10-20 17:43:37 +09:00 |
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Dan Balasescu
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ca8492b3bb
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Merge pull request #9643 from peppy/hide-hud-during-break-time
Add more display modes for HUD overlay (hide during gameplay / hide during break)
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2020-10-20 16:11:12 +09:00 |
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Dan Balasescu
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5fe38533e2
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Merge branch 'master' into hide-hud-during-break-time
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2020-10-20 15:39:35 +09:00 |
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Dean Herbert
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55d08fad5c
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Remove unused field
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2020-10-20 15:18:15 +09:00 |
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Dean Herbert
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411ae38605
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Remove unused using
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2020-10-20 15:06:31 +09:00 |
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Dean Herbert
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7a68636f71
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Adjust fade sequence and durations to feel better
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2020-10-20 15:03:33 +09:00 |
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Dean Herbert
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4e57751ca1
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Fix background dim application to avoid overdraw, transition smoother
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2020-10-20 15:03:12 +09:00 |
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Dan Balasescu
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1fe987d4b3
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Merge pull request #10497 from peppy/beatmap-carousel-less-diffcalc-stutter
Disable difficulty calculation for set-level difficulty icons
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2020-10-20 14:57:34 +09:00 |
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Dan Balasescu
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05db7538c8
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Merge pull request #10499 from peppy/beatmap-carousel-refactor-less-alloc-overhead
Reduce alloc overhead of DrawableCarouselBeatmapSet using new function-based ctor
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2020-10-20 14:57:20 +09:00 |
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Dan Balasescu
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976f96b51d
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Merge branch 'master' into beatmap-carousel-refactor-less-alloc-overhead
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2020-10-20 14:26:23 +09:00 |
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Dan Balasescu
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13060b8575
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Merge branch 'master' into beatmap-carousel-less-diffcalc-stutter
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2020-10-20 14:26:16 +09:00 |
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Dan Balasescu
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f35611b452
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Merge pull request #10494 from peppy/beatmap-carousel-refactor
Add beatmap set level pooling to beatmap carousel
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2020-10-20 14:25:56 +09:00 |
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Dean Herbert
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4f8a755518
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Add "hide during gameplay" mode
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2020-10-20 14:20:44 +09:00 |
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