Commit Graph

1444 Commits

Author SHA1 Message Date
Bartłomiej Dach
4f47b196c1
Merge branch 'master' into fix-unsafe-realm-access 2023-08-16 09:59:17 +02:00
Bartłomiej Dach
d70a9a5bc4
Fill out xmldoc and adjust inline commentary 2023-08-16 09:40:46 +02:00
Dean Herbert
caf0fd0742 Refactor migration to read the same as previous one 2023-08-16 16:21:42 +09:00
Dean Herbert
68db112882 Re-date migration 2023-08-16 16:20:17 +09:00
Dean Herbert
6e11162ab1 Add helper method for safer realm Find<T> 2023-08-16 15:37:09 +09:00
Bartłomiej Dach
88295a49aa
Fix invalid reference in xmldoc 2023-08-16 07:38:31 +02:00
Bartłomiej Dach
6c4c76350f
Remove unused using directive 2023-08-16 07:36:56 +02:00
Dean Herbert
531794b26b Fix ModelManager not correctly re-retrieving realm objects before performing operations
Falls into the age-old trap of attempting to retrieve an item from realm
without first ensuring that realm is in an up-to-date state.

Consider this scenario:

- Editor is entered from main menu, causing it to create a new beatmap
  from its async `load()` method.
- Editor opens correctly, then main thread performs a file operations on
  the same beatmap.
- Main thread is potentially not refreshed yet, and will result in `null`
  instance when performing the re-fetch in `performFileOperation`.

I've fixed this by using the safe implementation inside `RealmLive<T>`.
Feels like we want this is one place which is always used as the correct
method.

On a quick search, there are 10-20 other usages of `Realm.Find<T>` which
could also have similar issues, but it'll be a bit of a pain to go
through and fix each of these. In 99.9% of cases, the accesses are on
instances which couldn't have just been created (or the usage of
recently-imported/created is blocked by realm subscription flows, ie.
baetmap import) so I'm not touching them for now.

Something to keep in mind when working with realm going forward though.
2023-08-16 14:23:32 +09:00
Dean Herbert
502844a858 Add ability to construct RealmLive from ID 2023-08-16 14:23:01 +09:00
QuantumSno
a0543d97bd
Merge branch 'master' into leaderboard-toggle 2023-08-12 11:21:02 -04:00
Bartłomiej Dach
253392409e
Fix LegacyBeatmapExporter not converting beatmap between decode and re-encode 2023-08-12 00:50:31 +02:00
Bartłomiej Dach
2b738edb93
Reword / fix comments 2023-08-10 22:55:02 +02:00
QuantumSno
71c42167e7 Updated wording on realm comments 2023-08-10 10:17:12 -04:00
QuantumSno
5443f89dca Assuming its still set to tab, removes binding for toggle chat so itll be set to the new default 2023-08-01 16:58:52 -04:00
QuantumSno
426bc52fd5 Updated schema_version number and added braces around some migration cases to help with re-using variable names 2023-08-01 14:27:37 -04:00
OliBomby
e7a9175aea fix skin using wrong stream 2023-07-18 13:08:05 +02:00
OliBomby
63dd8bd991 use base.GetFileContents to get file stream 2023-07-18 12:40:48 +02:00
OliBomby
bcdf531039 truncate end time before start time 2023-07-18 12:28:35 +02:00
OliBomby
5d82190b70 Merge remote-tracking branch 'upstream/master' into legacy-export 2023-07-18 12:18:49 +02:00
OliBomby
c02684d985 truncate hit object end time 2023-07-18 12:18:43 +02:00
Dean Herbert
480259b8d2 Ensure migration is never run on scores with new-enough TotalScoreVersions 2023-07-14 20:02:25 +09:00
OliBomby
1d837a8725 Move all conversion code to LegacyBeatmapExporter 2023-07-13 00:20:01 +02:00
OliBomby
3052c317e1 change .osz2 to .olz (osu lazer zip) 2023-07-12 15:04:06 +02:00
OliBomby
465cc759f0 Add xmldoc to clarify the purpose of BeatmapExporter 2023-07-12 14:49:49 +02:00
OliBomby
b577b6b6ae Export legacy converted beatmaps as .osz and non-converted beatmaps as .osz2 2023-07-11 21:04:09 +02:00
OliBomby
2db25722cb It works now 2023-07-11 20:18:54 +02:00
OliBomby
06e5ef88c0 legacy export broken 2023-07-11 02:30:16 +02:00
Bartłomiej Dach
9e4ffc8c12
Split helper method for populations from replay 2023-07-10 21:10:01 +02:00
Bartłomiej Dach
e12255bbe5
Do not run legacy conversion with ScoreV2 mod present 2023-07-09 17:48:25 +02:00
Bartłomiej Dach
9377622cd4
Add backwards migration to populate ScoreV2 mod for already-imported scores 2023-07-09 17:48:24 +02:00
Dean Herbert
d72765b6f8
Merge pull request #24114 from peppy/editor-save-local-score-management
Ensure scores always have the correct linked `BeatmapInfo`
2023-07-07 15:40:54 +09:00
Dean Herbert
8978f2ddd8 Remove all usage of !something!.something
aka don't mix NRT forgiving syntax with not syntax
2023-07-07 10:15:33 +09:00
Bartłomiej Dach
1473abd909
Remove outdated xmldoc 2023-07-06 22:01:02 +02:00
Dean Herbert
a98a36872e Bring realm library up-to-date 2023-07-06 13:37:43 +09:00
Dean Herbert
9ff6b3fcd3 Merge branch 'master' into editor-save-local-score-management 2023-07-06 12:28:44 +09:00
Dean Herbert
f2aa80f413 Rename and adjust xmldoc on TotalScoreVersion 2023-07-04 20:04:02 +09:00
Dean Herbert
aee89e5e4b Rewrite comment regarding LegacyTotalScore 2023-07-04 19:59:57 +09:00
Dean Herbert
dd9998127e Count missing beatmaps as errored items 2023-07-04 18:35:03 +09:00
Dean Herbert
a0c3fa9c13 Move preconditions to realm migration step to simplify marker version logic 2023-07-04 17:53:53 +09:00
Dean Herbert
1629024111 ILegacyScoreProcessor -> ILegacyScoreSimulator 2023-07-04 17:32:54 +09:00
Dean Herbert
d74b1e148d Make ScoreInfo.BeatmapInfo nullable 2023-07-04 14:50:34 +09:00
Dean Herbert
67650831bd Remove unnecessary null check 2023-07-04 14:19:25 +09:00
Dean Herbert
4203e2183d
Merge branch 'master' into diffcalc-total-scorev1 2023-07-04 14:15:24 +09:00
Dan Balasescu
c6ad184d94 Move Ruleset method to ILegacyRuleset interface 2023-06-29 17:24:37 +09:00
Dan Balasescu
ddd870e843 Make LegacyTotalScore nullable 2023-06-29 17:19:10 +09:00
Dan Balasescu
09bc8e45de Refactoring 2023-06-28 16:14:32 +09:00
Dean Herbert
99e55bb9c0 Add logging and Debug.Fail on detached beatmap detection 2023-06-28 12:21:05 +09:00
Dean Herbert
8e80e2fa32 Fix incorrect realm copy logic when a beatmap becomes detached from its set
The code here was assuming that if the beatmap which is having changes
copied across does not exist within the `BeatmapSet.Beatmaps` list, it
was not yet persisted to realm.

In some edge case, it can happen that the beatmap *is* persisted to
realm but not correctly attached to the beatmap set. I don't yet know
how this occurs, but it has caused loss of data for at least two users.

The fix here is to check realm-wide for the beatmap (using its primary
key) rather than only in the list. We then handle the scenario where the
beatmap needs to be reattached to the set as a seprate step.

---

This does raise others questions like "are we even structuring this
correctly? couldn't a single beatmap exist in two different sets?"

Maybe, but let's deal with that if/when it comes up.
2023-06-27 18:20:01 +09:00
Dan Balasescu
0c5c09597c Store old total score as LegacyTotalScore 2023-06-27 14:59:40 +09:00
Dan Balasescu
8e79510793 Add migration for total score conversion 2023-06-26 21:53:21 +09:00