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https://github.com/ppy/osu
synced 2024-12-14 02:46:27 +00:00
use base.GetFileContents to get file stream
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@ -8,7 +8,6 @@ using System.Text;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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@ -36,7 +35,7 @@ namespace osu.Game.Database
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return base.GetFileContents(model, file);
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// Read the beatmap contents and skin
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using var contentStream = UserFileStorage.GetStream(file.File.GetStoragePath());
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using var contentStream = base.GetFileContents(model, file);
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if (contentStream == null)
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return null;
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@ -44,7 +43,7 @@ namespace osu.Game.Database
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using var contentStreamReader = new LineBufferedReader(contentStream);
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var beatmapContent = new LegacyBeatmapDecoder().Decode(contentStreamReader);
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using var skinStream = UserFileStorage.GetStream(file.File.GetStoragePath());
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using var skinStream = base.GetFileContents(model, file);
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using var skinStreamReader = new LineBufferedReader(contentStream);
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var beatmapSkin = new LegacySkin(new SkinInfo(), null!)
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{
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