Commit Graph

14 Commits

Author SHA1 Message Date
Dean Herbert
06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Dean Herbert
2cdda98b47 Add the ability to retrieve (fallback) metadata from a beatmap. 2016-10-28 14:13:52 +09:00
Drew DeVault
a14edc06c8 Pull beatmap list from db and render simple list 2016-10-24 11:39:11 -04:00
Drew DeVault
105bba6178 Rework duplicate detection in AddBeatmap 2016-10-18 15:41:46 -04:00
Drew DeVault
449f04c07b Refactor the database code 2016-10-18 13:38:27 -04:00
Drew DeVault
7a4501323b Decode beatmap colours 2016-10-13 12:17:35 +09:00
Drew DeVault
9b4bc3e36d Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
2016-10-13 12:17:03 +09:00
Drew DeVault
32ab8f97bb Add more decoding (including full BeatmapMetadata) 2016-10-13 12:16:58 +09:00
Drew DeVault
e9a45de51f Refactor database to reuse existing types 2016-10-12 11:32:40 -04:00
Drew DeVault
bc69aa1455 Initial support code for beatmap loading 2016-10-12 11:32:40 -04:00
Dean Herbert
f0284ce57c Use the old naming style for now. 2016-09-26 15:07:29 +09:00
Dean Herbert
7cee44ab1d HitObject -> HitBase. Also add BaseHits for each game mode. 2016-09-06 21:41:16 +09:00
Dean Herbert
abe8ff21f6 Add more timing and sample related classes. 2016-09-06 21:41:16 +09:00
Dean Herbert
3098204dda Add basic class structure for Beatmap/HitObject/SampleInfo/User. 2016-09-06 21:41:16 +09:00