Dean Herbert
48cfd77ee8
Component
-> Lookup
2024-08-23 14:48:50 +09:00
Dean Herbert
46d55d5e61
Remove remaining early base
lookup calls which were missed
2024-08-22 20:13:28 +09:00
Dean Herbert
1435fe24ae
Remove requirement of base
calls to ensure user skin container layouts are retrieved
2024-08-22 19:14:30 +09:00
Dean Herbert
b57b8168a6
Rename Target
lookup to Component
2024-08-22 19:00:28 +09:00
Dean Herbert
9a21174582
Move GlobalSkinnableContainers
to global scope
2024-08-22 18:46:07 +09:00
Dean Herbert
36b4013fa6
Rename GameplaySkinComponentLookup
-> SkinComponentLookup
2024-08-22 18:46:03 +09:00
Dean Herbert
f37cab0c6e
Rename SkinComponentsContainerLookup
to GlobalSkinnableContainerLookup
2024-08-22 18:39:36 +09:00
Salman Ahmed
4d74625bc7
Fix mania combo counter positioning break on centre anchor
2024-08-20 12:39:51 +09:00
Dean Herbert
5710f0f302
Merge pull request #26254 from frenzibyte/mania-combo-counter
...
Add argon/classic osu!mania combo counter
2024-08-15 17:56:28 +09:00
Salman Ahmed
7427237873
Try make code look better
2024-08-15 17:03:08 +09:00
Salman Ahmed
358572ebb3
Update code order to match everything else
2024-08-15 16:57:29 +09:00
Salman Ahmed
a421231aad
Fix beatmap skin on mania breaking HUD apart
2024-08-15 16:55:05 +09:00
Salman Ahmed
66adddbfb8
Actually bring back position-flipping logic and disable "closest" anchor
2024-08-15 15:50:32 +09:00
Salman Ahmed
3a4546d62d
Remove x
symbol from argon mania combo counter
2024-08-15 15:08:35 +09:00
Salman Ahmed
ff1ab2bb0e
Remove position-flipping logic from mania combo counters for now
...
We need a general method to do this amicably, such as an HUD target that flips the position of its children when the direction is flipped. Something to consider later.
2024-08-15 15:02:18 +09:00
Dean Herbert
7c142bcedf
Fix incorrect anchor handling in ArgonManiaComboCounter
2024-08-14 15:12:23 +09:00
Dean Herbert
e465049050
Merge branch 'master' into mania-combo-counter
2024-08-14 15:12:00 +09:00
Dean Herbert
2221c4891f
Remove legacy non-pooled pathway to DrawableJudgement
2024-08-13 21:03:00 +09:00
Dean Herbert
4f37643780
Revert "Make ManiaAction
start at 1
"
...
This reverts commit 952a73b005
.
2024-08-13 16:38:56 +09:00
Dean Herbert
952a73b005
Make ManiaAction
start at 1
2024-08-13 15:51:33 +09:00
Dan Balasescu
12a1889fac
Use key offsets instead of cast
2024-08-13 14:03:26 +09:00
Dean Herbert
161734af95
Simplify argon mania combo counter implementation by sharing with base counter
2024-08-09 15:46:57 +09:00
Dean Herbert
3f20f05801
Remove unnecessary UsesFixedAnchor
specifications
2024-08-09 15:39:01 +09:00
Dean Herbert
7666e8b932
Remove SupportsClosestAnchor
for the time being
...
This may have had a good reason to be added, but I can't find that
reason, so let's keep things simple for the time being.
2024-08-09 15:30:21 +09:00
Dean Herbert
80c814008f
Update in line with new changes
2024-08-09 14:55:01 +09:00
Dean Herbert
e645651ef4
Merge branch 'master' into mania-combo-counter
2024-08-09 00:19:17 +09:00
clayton
5ad255ecbe
Remove special actions from Stage
constructor
2024-08-07 14:36:04 -07:00
clayton
e7f9bba9b5
Fix replay frames and auto generator
2024-08-07 14:36:04 -07:00
clayton
606b0556d5
Fix key binding generators
2024-08-07 14:36:03 -07:00
clayton
85805bffde
Remove Special#
values from ManiaAction
and remove enum offset
2024-08-07 14:36:03 -07:00
Dean Herbert
f500abd4f7
Make "Hold Off" and "No Release" mod incompatible
2024-07-19 14:08:39 +03:00
Nathan Du
00ed7a7a2f
Fix hold note light lingering with No Release
...
Turns out endHold() is not called in the Tail.IsHit branch of the
hold notes' CheckForResult method.
2024-07-18 16:08:30 +08:00
Dan Balasescu
00cab0ec0a
Merge pull request #28809 from bdach/mania-timeline-zooms-composer
...
Match mania editor playfield time range with timeline zoom
2024-07-11 15:41:26 +09:00
Bartłomiej Dach
92dc125d39
Match mania editor playfield time range with timeline zoom
2024-07-10 17:36:39 +02:00
Bartłomiej Dach
fa749d317e
Enable NRT on ManiaHitObjectComposer
2024-07-10 15:12:03 +02:00
Bartłomiej Dach
c8a64c5950
Remove setup screen controls that do nothing useful
...
Before I go with a hammer to redesign these, I want to remove stuff that
does nothing first.
Hard-breaks API to allow rulesets to specify an enumerable of custom
sections rather than two specific weird ones.
For specific rulesets:
- osu!:
- Stack leniency slider merged into difficulty section.
- osu!taiko:
- Approach rate and circle size sliders removed.
- Colours section removed.
- osu!catch:
- No functional changes.
- osu!mania:
- Special style toggle merged into difficulty section.
- Colours section removed.
2024-07-10 14:53:16 +02:00
Salman Ahmed
371ca4cc4b
Remove unnecessary null-conditional operators
2024-07-04 05:43:43 +03:00
Dean Herbert
5350945340
Update HasFlag
usages
2024-07-03 00:19:04 +09:00
Nathan Du
1eb10e029c
Rewrite no release mod
...
Per the request of spaceman_atlas, the No Release mod is rewritten to
avoid modifications to DrawableHoldNoteTail. The approach is based
on that of the Strict Tracking mod for the osu!(standard) ruleset,
injecting the mod behavior by replacing the normal hold note with
the mod's variant. The variant inherits most bevaior from the normal
hold note, but when creating nested hitobjects, it creates its own
hold note tail variant instead, which in turn is used to instantiate
the mod's variant of DrawableHoldNoteTail with a new behavior.
The time a judgement is awarded is changed from the end of its
Perfect window to the time of the tail itself.
2024-07-01 20:29:30 +08:00
Nathan Du
960d552dc1
Initial implemention of the No Release mod
...
This commit adds a new osu!mania mod No Release that relaxes tail
judgements. The current implementation automatically awards Perfect
(or Meh if the hold note is broken midway) for a hold note tail at
the end of its Perfect window, as long as it is held by then.
Tests are pending for the next commit.
2024-06-28 22:21:08 +08:00
Bartłomiej Dach
1eac0c622a
Fix legacy skin hold note bodies not appearing when scrolling upwards
...
- Closes https://github.com/ppy/osu/issues/28567 .
- Regressed in https://github.com/ppy/osu/pull/28466 .
Bit of a facepalm moment innit...
2024-06-25 10:35:36 +02:00
Dean Herbert
e6187ebec0
Fix nullability insepction
2024-06-18 15:13:52 +08:00
Bartłomiej Dach
366ba26cb6
Adjust calls to DrawableExtensions.With<T>()
2024-06-18 07:41:20 +02:00
Bartłomiej Dach
fdb63bd7cd
Merge pull request #28466 from smoogipoo/fix-long-hold-length
...
Fix missing texture on extremely long hold notes
2024-06-13 09:13:03 +02:00
Dan Balasescu
1ff20cc13d
Fix missing texture on extremely long hold notes
2024-06-13 15:19:41 +09:00
Bartłomiej Dach
feadf7a56e
Allow modifying hold note start/end time via mania composer playfield
2024-06-12 15:30:27 +02:00
Dean Herbert
2a8bd8d968
Fix failing tests due to missing DI pieces
2024-06-12 11:23:56 +08:00
Bartłomiej Dach
da53a11d3c
Attempt full editor reload on key count change
2024-06-11 11:31:49 +02:00
Bartłomiej Dach
10af642342
Split mania difficulty section implementation off completely from base
...
- "Circle size" / key count needs completely different handling.
- Approach rate does not exist in mania.
2024-06-11 11:30:20 +02:00
Bartłomiej Dach
629e7652c0
Implement flip operations in mania editor
2024-06-07 09:01:41 +02:00