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Merge pull request #28809 from bdach/mania-timeline-zooms-composer
Match mania editor playfield time range with timeline zoom
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commit
00cab0ec0a
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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@ -18,6 +19,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public BindableBool ShowSpeedChanges { get; } = new BindableBool();
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public double? TimelineTimeRange { get; set; }
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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public DrawableManiaEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods)
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@ -38,5 +41,11 @@ namespace osu.Game.Rulesets.Mania.Edit
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Origin = Anchor.Centre,
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Size = Vector2.One
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};
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protected override void Update()
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{
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TargetTimeRange = TimelineTimeRange == null || ShowSpeedChanges.Value ? ComputeScrollTime(Config.Get<int>(ManiaRulesetSetting.ScrollSpeed)) : TimelineTimeRange.Value;
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base.Update();
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}
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}
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}
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@ -1,11 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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@ -14,6 +13,7 @@ using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -21,7 +21,10 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
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{
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private DrawableManiaEditorRuleset drawableRuleset;
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private DrawableManiaEditorRuleset drawableRuleset = null!;
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[Resolved]
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private EditorScreenWithTimeline? screenWithTimeline { get; set; }
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public ManiaHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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@ -72,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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if (!double.TryParse(split[0], out double time) || !int.TryParse(split[1], out int column))
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continue;
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ManiaHitObject current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
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ManiaHitObject? current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
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if (current == null)
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continue;
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@ -83,5 +86,13 @@ namespace osu.Game.Rulesets.Mania.Edit
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remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList();
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}
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}
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protected override void Update()
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{
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base.Update();
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if (screenWithTimeline?.TimelineArea.Timeline != null)
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drawableRuleset.TimelineTimeRange = EditorClock.TrackLength / screenWithTimeline.TimelineArea.Timeline.CurrentZoom / 2;
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}
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}
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}
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@ -8,9 +8,10 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Input.Handlers;
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@ -56,13 +57,18 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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private readonly BindableInt configScrollSpeed = new BindableInt();
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private double smoothTimeRange;
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private double currentTimeRange;
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protected double TargetTimeRange;
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// Stores the current speed adjustment active in gameplay.
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private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
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private ISkinSource currentSkin = null!;
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[Resolved]
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private GameHost gameHost { get; set; } = null!;
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public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
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: base(ruleset, beatmap, mods)
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{
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@ -101,9 +107,9 @@ namespace osu.Game.Rulesets.Mania.UI
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configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
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Config.BindWith(ManiaRulesetSetting.ScrollSpeed, configScrollSpeed);
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configScrollSpeed.BindValueChanged(speed => this.TransformTo(nameof(smoothTimeRange), ComputeScrollTime(speed.NewValue), 200, Easing.OutQuint));
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configScrollSpeed.BindValueChanged(speed => TargetTimeRange = ComputeScrollTime(speed.NewValue));
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TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value);
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TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
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KeyBindingInputManager.Add(new ManiaTouchInputArea());
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}
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@ -144,7 +150,9 @@ namespace osu.Game.Rulesets.Mania.UI
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// This scaling factor preserves the scroll speed as the scroll length varies from changes to the hit position.
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float scale = lengthToHitPosition / length_to_default_hit_position;
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TimeRange.Value = smoothTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
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// we're intentionally using the game host's update clock here to decouple the time range tween from the gameplay clock (which can be arbitrarily paused, or even rewinding)
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currentTimeRange = Interpolation.DampContinuously(currentTimeRange, TargetTimeRange, 50, gameHost.UpdateThread.Clock.ElapsedFrameTime);
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TimeRange.Value = currentTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
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}
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/// <summary>
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@ -13,13 +13,12 @@ namespace osu.Game.Screens.Edit
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[Cached]
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public abstract partial class EditorScreenWithTimeline : EditorScreen
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{
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public const float PADDING = 10;
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public Container TimelineContent { get; private set; } = null!;
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public TimelineArea TimelineArea { get; private set; } = null!;
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public Container MainContent { get; private set; } = null!;
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private LoadingSpinner spinner = null!;
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private Container timelineContent = null!;
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protected EditorScreenWithTimeline(EditorScreenMode type)
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: base(type)
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@ -60,7 +59,7 @@ namespace osu.Game.Screens.Edit
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{
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new Drawable[]
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{
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TimelineContent = new Container
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timelineContent = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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@ -108,7 +107,7 @@ namespace osu.Game.Screens.Edit
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MainContent.Add(content);
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content.FadeInFromZero(300, Easing.OutQuint);
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LoadComponentAsync(new TimelineArea(CreateTimelineContent()), TimelineContent.Add);
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LoadComponentAsync(TimelineArea = new TimelineArea(CreateTimelineContent()), timelineContent.Add);
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});
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}
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