OliBomby
|
e3b4483872
|
Refactor PlacementBlueprint to not be hitobject specific
|
2024-09-24 20:31:00 +02:00 |
Dean Herbert
|
d12845d7b1
|
Remove no-longer-necessary `ReceivePositionalInputAt` overide in `CatchPlacementBlueprint`
|
2023-07-12 17:39:54 +09:00 |
ekrctb
|
a75fc5108a
|
Remove #nullable disable from Catch.Edit namespace
|
2023-01-15 17:29:32 +09:00 |
Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
ekrctb
|
7d76fcf2b6
|
Fix hit object placement not receiving input when outside playfield
The input area is vertical infinite, but horizontally restricted to the playfield due to `CatchPlayfield`'s `ReceivePositionalInputAt` override.
|
2021-07-07 16:18:21 +09:00 |
ekrctb
|
4d7a877795
|
Add basic fruit placement tool
|
2021-06-22 17:20:13 +09:00 |