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Fix hit object placement not receiving input when outside playfield
The input area is vertical infinite, but horizontally restricted to the playfield due to `CatchPlayfield`'s `ReceivePositionalInputAt` override.
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@ -6,6 +6,7 @@ using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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{
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@ -23,5 +24,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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: base(new THitObject())
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{
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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}
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}
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