Commit Graph

45103 Commits

Author SHA1 Message Date
smoogipoo
f0affa9f5a Don't refer to BeatmapInfo 2021-10-08 19:50:31 +09:00
smoogipoo
3a4807a032 Merge branch 'master' into blinds-pp 2021-10-08 19:45:59 +09:00
Dan Balasescu
9be56829c9
Merge pull request #14935 from Susko3/fix-SettingsTextBox-using-null-as-default
Fix usages of `SettingsTextBox` having `null` as the default
2021-10-08 18:36:02 +09:00
smoogipoo
95c67a594b Fix tests 2021-10-08 18:23:18 +09:00
smoogipoo
cefef81cdf Merge branch 'master' into skillsrework 2021-10-08 18:21:51 +09:00
Dan Balasescu
5b89293fa3
Merge pull request #14942 from apollo-dw/relax-osu-pp
Implement Relax difficulty calculation in osu!
2021-10-08 16:47:43 +09:00
Dan Balasescu
7c9e7e2669
Merge pull request #14998 from peppy/random-seed-max-input-length
Fix weird textbox behaviour when entering a random mod seed overflowing int backing
2021-10-08 16:36:45 +09:00
Dan Balasescu
67cfe3412e
Merge branch 'master' into random-seed-max-input-length 2021-10-08 15:38:42 +09:00
Dan Balasescu
092bdfb6a3
Merge pull request #14997 from peppy/move-low-pass-on-fail-to-fail-animation
Move low pass fail effect to `FailAnimation`
2021-10-08 15:36:22 +09:00
smoogipoo
f199d6c521 Fix another related test failure 2021-10-08 15:26:25 +09:00
smoogipoo
d6ac6a5cd6 Fix intermittent results screen test failures 2021-10-08 15:18:01 +09:00
smoogipoo
b82ed3f167 Fix potential blocking operation on OrderByTotalScoreAsync()
In reality this wouldn't be a long process, but the blocking is really
noticeable if you add a Task.Delay(1000) in GetTotalScoreAsync().
2021-10-08 14:23:54 +09:00
Dean Herbert
9dc035757f Fix weird textbox behaviour when entering a random mod seed overflowing int backing 2021-10-08 14:01:36 +09:00
Dean Herbert
672664dce7 Fix all remaining cases of incorrect Bindable<string> defaults 2021-10-08 13:55:22 +09:00
Dean Herbert
2856aef4eb Add exception to catch any incorrect defaults of Bindable<string> 2021-10-08 13:52:38 +09:00
Dean Herbert
42d3fe8f02 Merge branch 'master' into fix-SettingsTextBox-using-null-as-default 2021-10-08 13:37:28 +09:00
Dean Herbert
436ead421a Move low pass fail effect to FailAnimation 2021-10-08 12:27:04 +09:00
Dean Herbert
a924b982eb
Merge pull request #14992 from nekodex/more-filter-effects
Add dynamic filter effect to more places
2021-10-08 12:12:59 +09:00
Dean Herbert
da96cc73d8 Fix dual specification of SuspensionHandler and move fields around slightly 2021-10-07 23:40:47 +09:00
Dean Herbert
9bf29503fb Rename remaining usage 2021-10-07 20:57:14 +09:00
Dean Herbert
310d7965b6 Merge branch 'master' into more-filter-effects 2021-10-07 20:52:38 +09:00
Dan Balasescu
f8e50731b7
Merge pull request #14991 from peppy/intro-tests-no-menu-load
Allow intro screens to be created without loading a `MainMenu`
2021-10-07 20:48:54 +09:00
Dean Herbert
9b404d983c
Merge pull request #14892 from nekodex/popup-filter-effect
Add a dynamic audio `Filter` effect component and use it with `DialogOverlay` popups
2021-10-07 20:45:57 +09:00
Dean Herbert
ba84da6ef8 Tidy up test scene 2021-10-07 20:08:28 +09:00
Dean Herbert
b88d4f1913 Fix weird edge case in TestSceneIntroWelcome 2021-10-07 19:58:34 +09:00
Dean Herbert
ef64c64f0b
Merge branch 'master' into popup-filter-effect 2021-10-07 18:56:07 +09:00
Dean Herbert
e578046b20 Rename Filter -> AudioFilter 2021-10-07 18:50:08 +09:00
Dean Herbert
0348c6c7e5 Apply some renaming and code quality fixes 2021-10-07 18:49:22 +09:00
Dan Balasescu
bece807857
Merge pull request #14980 from peppy/difficulty-move-to-beatmap
Copy `BaseDifficulty` to `Beatmap<T>` and move the majority of write operations across
2021-10-07 18:43:44 +09:00
Dan Balasescu
d7701e0ab4
Merge pull request #14990 from peppy/test-scene-osu-game-fix-async-disposal-contention
Change `TestSceneOsuGame` to use `OsuGameTestScene` to avoid async disposal deadlock
2021-10-07 18:43:22 +09:00
Dean Herbert
f98dd1b811
Merge branch 'master' into popup-filter-effect 2021-10-07 18:40:21 +09:00
Dean Herbert
189358240d Fix intro tests and move steps out of constructor 2021-10-07 18:39:48 +09:00
Jamie Taylor
f6458aa26d
Add filter effect to collection management dialog 2021-10-07 17:56:11 +09:00
Jamie Taylor
cc209f0f2d
Add filter effect to fail sequence 2021-10-07 17:55:30 +09:00
Jamie Taylor
5c48340520
Add filter effect to beatmap loading 2021-10-07 17:55:21 +09:00
Dean Herbert
ee66414e4f Move difficulty copy inside context retrieval 2021-10-07 17:49:13 +09:00
Dan Balasescu
7074021d1f
Merge branch 'master' into test-scene-osu-game-fix-async-disposal-contention 2021-10-07 17:47:11 +09:00
smoogipoo
e586fee091 Remove unused usings 2021-10-07 17:46:30 +09:00
Dan Balasescu
0e0779e45b
Merge pull request #14988 from peppy/remove-gameplay-mod-bindable-storage
Remove local overridden storage of `Mods` in `Player`
2021-10-07 17:36:23 +09:00
Dan Balasescu
061697b4cd
Merge pull request #14989 from peppy/osu-game-test-scene-improvements
Improve performance of `OsuGameTestScene` based tests
2021-10-07 17:30:50 +09:00
Joseph Ireland
185bb9c122 change initial strain from 1 to 0 to allow simpler implementations 2021-10-07 09:30:18 +01:00
Dean Herbert
d3efec3c04 Remove unnecessary clone operations 2021-10-07 17:22:10 +09:00
Dean Herbert
7dd7d35fc8 Remove unnecessary difficulty copy operation 2021-10-07 17:19:34 +09:00
Dean Herbert
0df409c050 Move difficulty copy to BeatmapModelManager.Save 2021-10-07 17:16:45 +09:00
smoogipoo
ca9c79b758 Use object initialiser (fixes CI inspection) 2021-10-07 16:51:42 +09:00
Dan Balasescu
d50443fdf2
Merge branch 'master' into difficulty-move-to-beatmap 2021-10-07 16:50:10 +09:00
Dean Herbert
d0001f760d Group applicable comment above new addition 2021-10-07 16:50:05 +09:00
Dean Herbert
f88d898960 Allow intro screens to be created without loading a MainMenu 2021-10-07 16:38:22 +09:00
Dean Herbert
c41271ea78 Fix hidden test failures 2021-10-07 16:26:24 +09:00
Dean Herbert
7e0379441c Change TestSceneOsuGame to use OsuGameTestScene to avoid async disposal deadlock
The original implementation was done so in a way that the nested `OsuGame` would be disposed via the async queue, causing a deadlock for 10-20s during test runs. `OsuGameTestScene` was already fixed to avoid this, so consuming it here seems like the easy fix.
2021-10-07 16:18:48 +09:00