Merge pull request #14992 from nekodex/more-filter-effects

Add dynamic filter effect to more places
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Dean Herbert 2021-10-08 12:12:59 +09:00 committed by GitHub
commit a924b982eb
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3 changed files with 27 additions and 6 deletions

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@ -2,11 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Audio.Effects;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -20,6 +22,8 @@ public class ManageCollectionsDialog : OsuFocusedOverlayContainer
private const double enter_duration = 500;
private const double exit_duration = 200;
private AudioFilter lowPassFilter;
[Resolved(CanBeNull = true)]
private CollectionManager collectionManager { get; set; }
@ -36,7 +40,7 @@ public ManageCollectionsDialog()
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, AudioManager audio)
{
Children = new Drawable[]
{
@ -108,7 +112,8 @@ private void load(OsuColour colours)
},
}
}
}
},
lowPassFilter = new AudioFilter(audio.TrackMixer)
};
}
@ -116,6 +121,7 @@ protected override void PopIn()
{
base.PopIn();
lowPassFilter.CutoffTo(300, 100, Easing.OutCubic);
this.FadeIn(enter_duration, Easing.OutQuint);
this.ScaleTo(0.9f).Then().ScaleTo(1f, enter_duration, Easing.OutQuint);
}
@ -124,6 +130,8 @@ protected override void PopOut()
{
base.PopOut();
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 100, Easing.InCubic);
this.FadeOut(exit_duration, Easing.OutQuint);
this.ScaleTo(0.9f, exit_duration);

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@ -15,6 +15,7 @@
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Audio.Effects;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
@ -213,6 +214,9 @@ private void load(AudioManager audio, OsuConfigManager config, OsuGameBase game)
InternalChild = GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime);
AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));
AddInternal(failLowPassFilter = new AudioFilter(audio.TrackMixer));
Score = CreateScore(playableBeatmap);
// ensure the score is in a consistent state with the current player.
@ -222,8 +226,6 @@ private void load(AudioManager audio, OsuConfigManager config, OsuGameBase game)
dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score));
AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));
var rulesetSkinProvider = new RulesetSkinProvidingContainer(ruleset, playableBeatmap, Beatmap.Value.Skin);
// load the skinning hierarchy first.
@ -768,6 +770,8 @@ private void progressToResults(bool withDelay)
private FailAnimation failAnimation;
private AudioFilter failLowPassFilter;
private bool onFail()
{
if (!CheckModsAllowFailure())
@ -782,6 +786,7 @@ private bool onFail()
if (PauseOverlay.State.Value == Visibility.Visible)
PauseOverlay.Hide();
failLowPassFilter.CutoffTo(300, 2500, Easing.OutCubic);
failAnimation.Start();
if (GameplayState.Mods.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail))
@ -794,6 +799,7 @@ private bool onFail()
private void onFailComplete()
{
GameplayClockContainer.Stop();
failLowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
FailOverlay.Retries = RestartCount;
FailOverlay.Show();

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@ -15,6 +15,7 @@
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Audio.Effects;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@ -63,6 +64,8 @@ public class PlayerLoader : ScreenWithBeatmapBackground
private readonly BindableDouble volumeAdjustment = new BindableDouble(1);
private AudioFilter lowPassFilter;
protected bool BackgroundBrightnessReduction
{
set
@ -127,7 +130,7 @@ public PlayerLoader(Func<Player> createPlayer)
}
[BackgroundDependencyLoader]
private void load(SessionStatics sessionStatics)
private void load(SessionStatics sessionStatics, AudioManager audio)
{
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
@ -159,7 +162,8 @@ private void load(SessionStatics sessionStatics)
new InputSettings()
}
},
idleTracker = new IdleTracker(750)
idleTracker = new IdleTracker(750),
lowPassFilter = new AudioFilter(audio.TrackMixer)
});
if (Beatmap.Value.BeatmapInfo.EpilepsyWarning)
@ -191,6 +195,7 @@ public override void OnEntering(IScreen last)
epilepsyWarning.DimmableBackground = b;
});
lowPassFilter.CutoffTo(500, 100, Easing.OutCubic);
Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
content.ScaleTo(0.7f);
@ -229,6 +234,7 @@ public override void OnSuspending(IScreen next)
// stop the track before removing adjustment to avoid a volume spike.
Beatmap.Value.Track.Stop();
Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
}
public override bool OnExiting(IScreen next)
@ -242,6 +248,7 @@ public override bool OnExiting(IScreen next)
BackgroundBrightnessReduction = false;
Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 100, Easing.InCubic);
return base.OnExiting(next);
}