Commit Graph

49 Commits

Author SHA1 Message Date
Andrei Zavatski f4b5a17b65 Fix typo in DrawableTaikoHitObject 2020-04-15 07:00:38 +03:00
Dean Herbert 7fba291134 Change inheritance of taiko hit pieces to better allow for skinning 2020-04-11 13:33:49 +09:00
smoogipoo 7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
smoogipoo 0f8a76afde Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
Huo Yaoyuan 40b43b85f1 CA1715: use prefix for generic parameters. 2019-12-17 13:00:25 +08:00
smoogipoo f429a8f7c2 Add back/obsolete old AddNested() method 2019-10-17 14:02:08 +09:00
smoogipoo d8f3678c3c Rename parameter 2019-10-17 12:53:54 +09:00
smoogipoo d49ef6a36b Make taiko use the new nested hitobject structure 2019-10-17 11:57:00 +09:00
smoogipoo 5efd455ce4 Fix taiko sample namespace 2019-09-04 12:47:10 +09:00
Dean Herbert 9a98f39f06 Share logic with other rulesets (and make default) 2019-08-28 18:12:47 +09:00
smoogipoo 3723c441d2 Merge remote-tracking branch 'origin/master' into fix-taiko-proxy-rewind
# Conflicts:
#	osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
2019-08-27 17:42:45 +09:00
smoogipoo bc7a81e733 Add initial fade transform 2019-08-27 15:33:53 +09:00
smoogipoo b85e62a6e2 Fix taiko proxies being removed on rewind 2019-08-27 15:24:49 +09:00
iiSaLMaN 843da26dba Use transform management for taiko hit objects 2019-08-27 05:03:56 +03:00
Dean Herbert c3b81bef4a Flip default to the preferred method going forward 2019-07-22 15:55:38 +09:00
Dean Herbert 60ea3d4e1a Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
Dean Herbert 612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert 39df8cce19 Fix incorrect usage of InternalChildren
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
2019-03-25 13:48:55 +09:00
Dean Herbert 26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert 8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
smoogipoo 08ffa18936 Fix nullref 2018-11-19 17:05:51 +09:00
smoogipoo e207dd728b Fix taiko proxies not receiving the correct lifetimes 2018-11-15 20:26:12 +09:00
smoogipoo 1a35506386 Cleanup strong hit construction 2018-08-14 14:29:49 +09:00
smoogipoo 732dfde8ed DrawableStrongHandler -> DrawableNestedStrongHit 2018-08-14 14:28:40 +09:00
smoogipoo 38263714a1 Cleanups 2018-08-03 16:56:46 +09:00
smoogipoo 2dff04392e Re-implement strong judgements via hitobject 2018-08-03 16:12:12 +09:00
Dean Herbert 5b344525e1 Move proxy state check to base class 2018-06-18 00:27:18 +09:00
smoogipoo 4575319102 Privatise the proxied content 2018-06-17 17:56:46 +09:00
smoogipoo 22dfe46572 Make taiko hitobject properly unproxy when rewound 2018-06-11 21:46:45 +09:00
Dean Herbert 32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert a42035f494 Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
smoogipoo 86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
Dean Herbert 37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
smoogipoo 9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo 35d7fa8a81 Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
smoogipoo 14162b5d46 Make InputDrum handle all Normals/Claps, hitobjects all others 2017-12-26 14:18:23 +09:00
smoogipooo 0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
Dean Herbert 84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
smoogipooo d080a7e970 Determine size of ScrollingContainer a bit better to avoid taiko weirdness 2017-08-22 20:53:19 +09:00
Dean Herbert 8364339617 Adjust with proposed formatting 2017-08-20 23:47:07 +09:00
Dean Herbert a18b2bd5f0 Hook everything up 2017-08-20 22:21:16 +09:00
Dean Herbert ff84eb219b Add action support to taiko 2017-08-20 21:38:09 +09:00
smoogipooo a95ee7494f Initial conversion of taiko to use ScrollingPlayfield. 2017-08-08 16:01:18 +09:00
smoogipooo ba31bfcdf1 CI fixes. 2017-08-03 20:44:05 +09:30
smoogipooo dc0d0a3602 CI. 2017-08-03 14:31:20 +09:30
smoogipooo e55a406e4d Fix DrawableTaikoHitObject + drawable hit objects. 2017-08-03 13:54:13 +09:30
Dean Herbert fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00