Dan Balasescu
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c973739b08
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Fix OsuButton event binding + inital-enablement colour
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2021-12-24 11:56:12 +09:00 |
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Dan Balasescu
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03d159d723
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Refactor OsuAnimatedButton test scene
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2021-12-24 11:56:12 +09:00 |
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Bartłomiej Dach
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1040590844
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Add cancellation support to game-side IResourceStore s
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2021-12-23 10:33:17 +01:00 |
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Dean Herbert
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d31c9db08b
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Adjust testing methodology to improve reliability of mosue wheel volume adjust tests
There was previously a potential in headless runs for timing
discrepancies to cause the volume to never get adjusted.
As seen at https://github.com/peppy/osu/runs/4604610951?check_suite_focus=true.
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2021-12-23 13:25:24 +09:00 |
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Dan Balasescu
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e1b539fa9e
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Merge pull request #16213 from peppy/working-beatmap-live
Tidy up `WorkingBeatmap`
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2021-12-23 13:02:37 +09:00 |
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Bartłomiej Dach
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02fa1c21b7
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Adjust existing placeholder test to demonstrate failure case
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2021-12-22 15:03:20 +01:00 |
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Dean Herbert
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f3f491374b
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Remove unused load checks
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2021-12-22 18:17:00 +09:00 |
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Dean Herbert
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967419c9ac
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Remove BeatmapSetInfo and Metadata from interface
There were very few accesses to this, and after realm they should all be
done via the `BeatmapInfo`, so let's remove this.
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2021-12-22 18:17:00 +09:00 |
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Dean Herbert
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ea7d2c06fc
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Merge pull request #16206 from peppy/fix-collection-import-test-cleanup
Fix `ImportCollectionsTest.TestSaveAndReload` not cleaning up before run
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2021-12-22 18:16:48 +09:00 |
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Dean Herbert
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a866572ca8
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Add comment regarding host name choice
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2021-12-22 15:44:47 +09:00 |
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Dean Herbert
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cfdfe81afb
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Merge pull request #16205 from smoogipoo/fix-multiplayer-tests
Fix multiplayer test failures when checking for parted room
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2021-12-22 13:42:05 +09:00 |
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Dean Herbert
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f81e32149b
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Fix ImportCollectionsTest.TestSaveAndReload not cleaning up before/after run
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2021-12-22 13:38:20 +09:00 |
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Dean Herbert
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a88800c99a
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Merge pull request #16198 from smoogipoo/fix-current-item-before-population
Fix delete button showing on current item before beatmap retrieval
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2021-12-22 13:15:07 +09:00 |
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Dan Balasescu
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24c6f8fafa
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Fix multiplayer test failures when checking for parted room
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2021-12-22 12:55:37 +09:00 |
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Dan Balasescu
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ee64ab6383
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Fix delete button test failures
Can be tested by adding a Thread.Sleep() in
DrawableRoomPlaylistItem.load().
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2021-12-22 09:55:19 +09:00 |
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Bartłomiej Dach
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e35a8cab65
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Merge branch 'master' into fix-custom-directory-tests
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2021-12-21 13:08:27 +01:00 |
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Dean Herbert
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df975fb29e
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Merge pull request #16181 from dekrain/statics-reset-no-sb
Split session statics reset method to prevent unloading seasonal backgrounds
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2021-12-21 18:52:04 +09:00 |
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Dean Herbert
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0bda7892f7
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Merge pull request #16197 from bdach/beatmap-card/renames
Rename beatmap card-related classes
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2021-12-21 18:51:34 +09:00 |
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Dean Herbert
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4a3a5054fd
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Ensure CustomDataDirectoryTest methods use a fresh directory to avoid IO errors
Resolves test failures like https://github.com/ppy/osu/runs/4592088736?check_suite_focus=true.
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2021-12-21 18:42:39 +09:00 |
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Dan Balasescu
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e2f8c71081
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Fix test
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2021-12-21 18:38:31 +09:00 |
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Dan Balasescu
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4ba5a939db
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Merge pull request #16178 from bdach/lounge-background-screen-correct
Fix lounge screen showing information sourced from wrong playlist item
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2021-12-21 17:36:23 +09:00 |
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Dan Balasescu
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a53c67b2ea
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Merge pull request #16194 from peppy/fix-results-screen-wait-test
Fix intermittent test failures on `TestSceneResultsScreen` due to long delay step
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2021-12-21 16:56:49 +09:00 |
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Bartłomiej Dach
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b6a458a07e
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Cover seasonal backgrounds not resetting on inactivity in test
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2021-12-21 08:50:25 +01:00 |
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Bartłomiej Dach
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979624160f
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Do not reset last hover sound playback time on inactivity
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2021-12-21 08:47:41 +01:00 |
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Bartłomiej Dach
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88d4e95ad8
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Rename BeatmapCard{ => Normal}
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2021-12-21 08:26:21 +01:00 |
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Bartłomiej Dach
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bd1fb33ad6
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Add and use separate extensions for historical and upcoming playlist items
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2021-12-21 08:01:04 +01:00 |
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Dean Herbert
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2707b2fbda
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Merge pull request #16012 from bdach/beatmap-card/extra
Implement "extra" beatmap card size
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2021-12-21 15:40:33 +09:00 |
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Dean Herbert
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16fe0e4f89
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Fix SessionStaticsTest never working
In headless operation, the test would complete before ever reaching an
idle state. And this test only ran headless..
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2021-12-21 15:39:08 +09:00 |
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Dean Herbert
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981158ed88
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Rename method and simplify SetDefault calling code
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2021-12-21 15:34:32 +09:00 |
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Dean Herbert
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c0a8758839
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Fix intermittent test failures on TestSceneResultsScreen due to long delay step
Using real time delays of 3 seconds doesn't play well with headless runs.
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2021-12-21 15:15:05 +09:00 |
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Dan Balasescu
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a8cd96278d
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Merge pull request #16189 from peppy/fix-beatmap-listing-overlay-test-failure
Fix intermittent failures on `TestSceneBeatmapListingOverlay`
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2021-12-21 15:11:25 +09:00 |
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Dean Herbert
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0f8a6a3f64
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Fix intermittent failures on TestSceneBeatmapListingOverlay
In the specific method, there was no wait step after the initial fetch
(unlike all of the rest), meaning the fetch may not have finished in
time for the follow-up steps.
As seen at
https://github.com/ppy/osu/runs/4588058438?check_suite_focus=true.
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2021-12-21 14:12:06 +09:00 |
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Dean Herbert
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bb3f375958
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Add note about local button clicking usage
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2021-12-21 13:49:51 +09:00 |
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Dean Herbert
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aad55ef89e
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Remove unused method in TestSceneMultiplayerQueueList
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2021-12-21 13:49:51 +09:00 |
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Dean Herbert
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9aff646ff4
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Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
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2021-12-21 13:49:51 +09:00 |
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Bartłomiej Dach
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f1a03aced5
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Merge branch 'master' into beatmap-card/extra
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2021-12-20 15:49:00 +01:00 |
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Bartłomiej Dach
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0975f570ba
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Return last playlist item if all expired
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2021-12-20 13:49:05 +01:00 |
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Bartłomiej Dach
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a5a9922f81
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Fix lounge screen content not matching current room playlist item
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2021-12-20 13:32:42 +01:00 |
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Bartłomiej Dach
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a59583ee09
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Add extension method for returning next playlist item
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2021-12-20 13:18:02 +01:00 |
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Bartłomiej Dach
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0b7daf542f
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Merge branch 'master' into fix-song-select-test-failure
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2021-12-20 11:36:49 +01:00 |
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Bartłomiej Dach
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f492cf84d9
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Ensure presence of at least 1 difficulty for each ruleset
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2021-12-20 11:34:39 +01:00 |
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Bartłomiej Dach
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d8be455a43
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Merge branch 'master' into fix-ready-button-test
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2021-12-20 11:02:43 +01:00 |
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Dean Herbert
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ec0a6735eb
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Rename TestMultiplayerScreenStack to TestMultiplayerComponents
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2021-12-20 18:24:59 +09:00 |
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Dean Herbert
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6907a9a3cc
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Name some screen stacks for better logging context
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2021-12-20 18:24:14 +09:00 |
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Dean Herbert
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87051d5d61
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Add better defined steps to TestLoseHostWhileReady ready button test
Not 100% sure this will solve the issue but it's worth a try. The button
state checks are using `Until` everywhere else so this brings the test
in line with the standards.
As seen
https://github.com/ppy/osu/runs/4579641456?check_suite_focus=true.
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2021-12-20 17:47:06 +09:00 |
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Dean Herbert
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5c8e317a6e
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Chooser earlier items in song select tests to avoid potentially not having enough
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2021-12-20 17:11:15 +09:00 |
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Dean Herbert
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af78a3e99d
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Fix weird loop logic
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2021-12-20 17:09:08 +09:00 |
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Dean Herbert
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d79602a912
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Add wait step to TestScenePlaylistResultScreen explicitly for screen load
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2021-12-20 16:58:36 +09:00 |
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Dean Herbert
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2e47c4e25d
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Merge pull request #16164 from smoogipoo/fix-intermittent-background-test
Fix intermittent background screen test failures
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2021-12-20 14:00:53 +09:00 |
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Dan Balasescu
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9316abc278
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Better fix for intermittent multiplayer tests
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2021-12-20 13:10:13 +09:00 |
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