Commit Graph

26 Commits

Author SHA1 Message Date
Dean Herbert 02cab41d34
Move InputManager to a higher and more implicit level.
Also makes KeyCounterCollection work with replays.
2017-03-07 19:30:48 +09:00
Dean Herbert 5cbcf7a20a
Fix error-level inspections. 2017-03-07 14:31:54 +09:00
Dean Herbert 610de4a34c
Only show replay cursor when replay input is present. 2017-03-06 15:24:00 +09:00
Dean Herbert 9e1383fa48
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
#	osu.Game.Modes.Catch/CatchRuleset.cs
#	osu.Game.Modes.Mania/ManiaRuleset.cs
#	osu.Game.Modes.Taiko/TaikoRuleset.cs
#	osu.Game/Screens/Play/Player.cs
2017-03-04 13:17:01 +09:00
Dean Herbert 8bb4bea1a4
Fix incorrect ordering. 2017-03-02 20:27:13 +09:00
DrabWeb 482be9f451 Remove AvailableMods 2017-03-02 02:04:26 -04:00
DrabWeb 1eee587c18 CreateModSections -> GetModsFor(PlayMode), fixed deselect not working in ModSelectOverlay, added MultiMod for multiple mods in one mod, fixed issues with SelectedColour in ModSection 2017-03-02 01:07:28 -04:00
DrabWeb 6c680825ed ModSections in Ruleset, fixed toolbar play mode changed not firing 2017-03-01 22:05:52 -04:00
DrabWeb bb12463ae4 Working on better way to handle mods 2017-03-01 20:57:33 -04:00
Dean Herbert 58ae9e888d
Basic partial replay support. 2017-03-01 22:04:20 +09:00
Thomas Müller a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Thomas Müller 417f146386 Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00
Dean Herbert 580584a015
Don't use osu! mode parser for other game modes for now (convert still works). 2017-02-15 12:36:47 +09:00
Damnae 38b25a7df3 Add hit object stacking. 2017-02-09 07:28:40 +01:00
Dean Herbert 50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert 2ed5cf7c91 Hook up icons better. 2017-01-30 13:35:40 +09:00
TocoToucan badc8def9a hitObjectsNumber -> hitObjectCount 2017-01-18 18:51:38 +03:00
TocoToucan 259c0964fd Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations 2017-01-16 23:14:35 +03:00
Dean Herbert d71b284642 Make ScoreProcessor abstract and avoid making AddJudgement virtual. 2016-11-29 22:02:37 +09:00
Dean Herbert 9d2a69f1e2 Add concept of ScoreProcessor. 2016-11-29 20:30:16 +09:00
Dean Herbert 9871960112 Basic score flow. 2016-11-29 17:34:16 +09:00
Dean Herbert 08bf7c6d39 Make abstract ruleset no play mode. 2016-11-15 01:06:53 +09:00
Dean Herbert e01057df3d Add thread safety somewhere it will never be required. 2016-11-14 23:13:47 +09:00
Dean Herbert d3f810f72f Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading). 2016-11-14 22:03:39 +09:00
Dean Herbert 6c7fab0e31 Fix some remaining naming discrepancies. 2016-11-14 19:20:21 +09:00
Dean Herbert 4590be552f Move play modes to their own projects. 2016-11-14 18:54:24 +09:00